Exemplo n.º 1
0
        private static void HandleToServer(string source, MessageReader packet)
        {
            var tagName = TagMap.ContainsKey(packet.Tag) ? TagMap[packet.Tag] : "Unknown";

            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine($"{source,-15} Server received: {packet.Tag,-2} {tagName}");

            switch (packet.Tag)
            {
            case 0:
                Console.WriteLine("- GameInfo length " + packet.ReadBytesAndSize().Length);
                break;

            case 1:
                Console.WriteLine("- GameCode        " + packet.ReadInt32());
                Console.WriteLine("- Unknown         " + packet.ReadByte());
                break;

            case 5:
            case 6:
                Console.WriteLine("- GameCode        " + packet.ReadInt32());
                Console.WriteLine(HexUtils.HexDump(packet.Buffer.Take(packet.Length).ToArray()));
                packet.Position = packet.Length;
                break;
            }
        }
Exemplo n.º 2
0
        private static void HandleToClient(string source, IMessageReader packet)
        {
            var tagName = TagMap.ContainsKey(packet.Tag) ? TagMap[packet.Tag] : "Unknown";

            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine($"{source,-15} Client received: {packet.Tag,-2} {tagName}");

            switch (packet.Tag)
            {
            case 14:
            case 13:
                // packet.Position = packet.Length;
                break;

            case 0:
                Console.WriteLine("- GameCode        " + packet.ReadInt32());
                break;

            case 5:
            case 6:
                Console.WriteLine(HexUtils.HexDump(packet.Buffer.ToArray().Take(packet.Length).ToArray()));
                // packet.Position = packet.Length;
                break;

            case 7:
                Console.WriteLine("- GameCode        " + packet.ReadInt32());
                Console.WriteLine("- PlayerId        " + packet.ReadInt32());
                Console.WriteLine("- Host            " + packet.ReadInt32());
                var playerCount = packet.ReadPackedInt32();
                Console.WriteLine("- PlayerCount     " + playerCount);
                for (var i = 0; i < playerCount; i++)
                {
                    Console.WriteLine("-     PlayerId    " + packet.ReadPackedInt32());
                }

                break;

            case 10:
                Console.WriteLine("- GameCode        " + packet.ReadInt32());
                Console.WriteLine("- Flag            " + packet.ReadSByte());
                Console.WriteLine("- Value           " + packet.ReadBoolean());
                break;
            }
        }