Exemplo n.º 1
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        public AuthCheckIn(ChatServerPacket packet)
        {
            BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));

            Result  = br.ReadUInt32();
            Message = br.ReadString();
        }
Exemplo n.º 2
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        /// <summary>Handles the AuthInfo packet. Responds with AuthCheck packet</summary>
        /// <param name="packet">The packet.</param>
        private void OnAuthInfo(ChatServerPacket packet)
        {
            AuthInfoIn fromServer = new AuthInfoIn(packet);
            //LogServer(fromServer.ToString());

            AuthCheckOut toServer = new AuthCheckOut(settings.Owner);

            serverToken = fromServer.ServerToken;
            clientToken = toServer.ClientToken;

            SendPacket(toServer);
        }
Exemplo n.º 3
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        public AuthInfoIn(ChatServerPacket packet)
        {
            BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));

            LogonType   = br.ReadUInt32();
            ServerToken = br.ReadUInt32();
            UDPValue    = br.ReadUInt32();
            FileTimeA   = br.ReadUInt32();
            FileTimeB   = br.ReadUInt32();
            FileName    = Util.ReadSpecialString(br);
            ValueString = Util.ReadSpecialString(br);
        }
Exemplo n.º 4
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        public LogonResponse2In(ChatServerPacket packet)
        {
            BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));

            Result = br.ReadUInt32();
            if (packet.Data.Length > 4)
            {
                Message = br.ReadString();
            }
            else
            {
                Message = "";
            }
        }
Exemplo n.º 5
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        /// <summary>Handles the LogonRealmEx packet. Signals manager to start up Realm Server handler</summary>
        /// <param name="packet">The packet.</param>
        private void OnLogonRealmEx(ChatServerPacket packet)
        {
            LogonRealmExIn fromServer = new LogonRealmExIn(packet);

            LogServer(fromServer.ToString());

            if (!fromServer.IsSuccessful())
            {
                Fail(FailureArgs.FailureTypes.RealmLoginFailed, fromServer.ToString());
                return;
            }

            FireReadyToConnectToRealmServerEvent(new RealmServerArgs(fromServer));
        }
Exemplo n.º 6
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        /// <summary>Handles the LogonResponse2 packet. Responds by sending a QueryRealms2 Packet </summary>
        /// <param name="packet">The packet.</param>
        private void OnLogonResponse2(ChatServerPacket packet)
        {
            LogonResponse2In fromServer = new LogonResponse2In(packet);

            LogServer(fromServer.ToString());

            if (!fromServer.IsSuccessful())
            {
                Fail(FailureArgs.FailureTypes.LoginFailed, fromServer.ToString());
                return;
            }

            SendPacket(ChatServerPacketType.QUERYREALMS2, new byte[0]);
        }
Exemplo n.º 7
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        public QueryRealms2In(ChatServerPacket packet)
        {
            BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));

            Unknown = br.ReadUInt32();
            Count   = br.ReadUInt32();

            Realms = new RealmInfo[Count];
            for (int i = 0; i < Count; i++)
            {
                Realms[i].Unknown     = br.ReadUInt32();
                Realms[i].Title       = Util.ReadSpecialString(br);
                Realms[i].Description = Util.ReadSpecialString(br);
            }
        }
Exemplo n.º 8
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        /// <summary>Handles the QueryRealms2 packet. Responds by sending LogonRealmEx packet.</summary>
        /// <param name="packet">The packet.</param>
        private void OnQueryRealms2(ChatServerPacket packet)
        {
            QueryRealms2In fromServer = new QueryRealms2In(packet);

            LogServer(fromServer.ToString());

            if (fromServer.Count == 0)
            {
                Fail(FailureArgs.FailureTypes.NoRealmsAvailable, "No realms available");
                return;
            }

            LogonRealmExOut toServer = new LogonRealmExOut(clientToken, serverToken, fromServer.Realms[0].Title);

            SendPacket(toServer);
        }
Exemplo n.º 9
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        /// <summary>Handles the AuthCheck packet. Responds with LogonRequest2 packet</summary>
        /// <param name="packet">The packet.</param>
        private void OnAuthCheck(ChatServerPacket packet)
        {
            AuthCheckIn fromServer = new AuthCheckIn(packet);

            LogServer(fromServer.ToString());

            if (!fromServer.IsSuccessful())
            {
                Fail(FailureArgs.FailureTypes.FailedAuthCheck, fromServer.ToString());
                return;
            }

            LogonRequest2Out toServer = new LogonRequest2Out(settings.Username, settings.Password, clientToken, serverToken);

            SendPacket(toServer);
        }
Exemplo n.º 10
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        public LogonRealmExIn(ChatServerPacket packet)
        {
            BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));

            MCPCookie = br.ReadUInt32();
            MCPStatus = br.ReadUInt32();
            if (packet.Data.Length > 8)
            {
                MCPChunk1  = br.ReadBytes(2 * 4);
                Ip         = new IPAddress(br.ReadBytes(4));
                Port       = IPAddress.NetworkToHostOrder((short)br.ReadUInt32());
                MCPChunk2  = br.ReadBytes(12 * 4);
                UniqueName = Util.ReadSpecialString(br);
            }
            else
            {
                MCPChunk1  = null;
                Ip         = null;
                Port       = 0;
                MCPChunk2  = null;
                UniqueName = "";
            }
        }
Exemplo n.º 11
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 public LogonResponse2In(ChatServerPacket packet)
 {
     BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));
     Result = br.ReadUInt32();
     if (packet.Data.Length > 4)
     {
         Message = br.ReadString();
     }
     else
     {
         Message = "";
     }
 }
Exemplo n.º 12
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 public AuthInfoIn(ChatServerPacket packet)
 {
     BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));
     LogonType = br.ReadUInt32();
     ServerToken = br.ReadUInt32();
     UDPValue = br.ReadUInt32();
     FileTimeA = br.ReadUInt32();
     FileTimeB = br.ReadUInt32();
     FileName = Util.ReadSpecialString(br);
     ValueString = Util.ReadSpecialString(br);
 }
Exemplo n.º 13
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        /// <summary>Handles the LogonRealmEx packet. Signals manager to start up Realm Server handler</summary>
        /// <param name="packet">The packet.</param>
        private void OnLogonRealmEx(ChatServerPacket packet)
        {
            LogonRealmExIn fromServer = new LogonRealmExIn(packet);
            LogServer(fromServer.ToString());

            if (!fromServer.IsSuccessful())
            {
                Fail(FailureArgs.FailureTypes.RealmLoginFailed, fromServer.ToString());
                return;
            }

            FireReadyToConnectToRealmServerEvent(new RealmServerArgs(fromServer));
        }
Exemplo n.º 14
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        /// <summary>Handles the AuthInfo packet. Responds with AuthCheck packet</summary>
        /// <param name="packet">The packet.</param>
        private void OnAuthInfo(ChatServerPacket packet)
        {
            AuthInfoIn fromServer = new AuthInfoIn(packet);
            //LogServer(fromServer.ToString());

            AuthCheckOut toServer = new AuthCheckOut(settings.Owner);

            serverToken = fromServer.ServerToken;
            clientToken = toServer.ClientToken;

            SendPacket(toServer);
        }
Exemplo n.º 15
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        /// <summary>Handles the AuthCheck packet. Responds with LogonRequest2 packet</summary>
        /// <param name="packet">The packet.</param>
        private void OnAuthCheck(ChatServerPacket packet)
        {
            AuthCheckIn fromServer = new AuthCheckIn(packet);
            LogServer(fromServer.ToString());

            if (!fromServer.IsSuccessful())
            {
                Fail(FailureArgs.FailureTypes.FailedAuthCheck, fromServer.ToString());
                return;
            }

            LogonRequest2Out toServer = new LogonRequest2Out(settings.Username, settings.Password, clientToken, serverToken);
            SendPacket(toServer);
        }
Exemplo n.º 16
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 /// <summary>Handles the Ping packet. Responds with the same packet</summary>
 /// <param name="packet">The packet.</param>
 private void OnPing(ChatServerPacket packet)
 {
     SendPacket(ChatServerPacketType.PING, packet.Data);
 }
Exemplo n.º 17
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 public AuthCheckIn(ChatServerPacket packet)
 {
     BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));
     Result = br.ReadUInt32();
     Message = br.ReadString();
 }
Exemplo n.º 18
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        /// <summary>Handles the LogonResponse2 packet. Responds by sending a QueryRealms2 Packet </summary>
        /// <param name="packet">The packet.</param>
        private void OnLogonResponse2(ChatServerPacket packet)
        {
            LogonResponse2In fromServer = new LogonResponse2In(packet);
            LogServer(fromServer.ToString());

            if (!fromServer.IsSuccessful())
            {
                Fail(FailureArgs.FailureTypes.LoginFailed, fromServer.ToString());
                return;
            }

            SendPacket(ChatServerPacketType.QUERYREALMS2, new byte[0]);
        }
Exemplo n.º 19
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        public LogonRealmExIn(ChatServerPacket packet)
        {
            BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));
            MCPCookie = br.ReadUInt32();
            MCPStatus = br.ReadUInt32();
            if (packet.Data.Length > 8)
            {
                MCPChunk1 = br.ReadBytes(2 * 4);
                Ip = new IPAddress(br.ReadBytes(4));
                Port = IPAddress.NetworkToHostOrder((short)br.ReadUInt32());
                MCPChunk2 = br.ReadBytes(12 * 4);
                UniqueName = Util.ReadSpecialString(br);

            }
            else
            {
                MCPChunk1 = null;
                Ip = null;
                Port = 0;
                MCPChunk2 = null;
                UniqueName = "";
            }
        }
Exemplo n.º 20
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 /// <summary>Handles the Ping packet. Responds with the same packet</summary>
 /// <param name="packet">The packet.</param>
 private void OnPing(ChatServerPacket packet)
 {
     SendPacket(ChatServerPacketType.PING, packet.Data);
 }
Exemplo n.º 21
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        public QueryRealms2In(ChatServerPacket packet)
        {
            BinaryReader br = new BinaryReader(new MemoryStream(packet.Data));
            Unknown = br.ReadUInt32();
            Count = br.ReadUInt32();

            Realms = new RealmInfo[Count];
            for (int i = 0; i < Count; i++)
            {
                Realms[i].Unknown = br.ReadUInt32();
                Realms[i].Title = Util.ReadSpecialString(br);
                Realms[i].Description = Util.ReadSpecialString(br);
            }
        }
Exemplo n.º 22
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        /// <summary>Handles the QueryRealms2 packet. Responds by sending LogonRealmEx packet.</summary>
        /// <param name="packet">The packet.</param>
        private void OnQueryRealms2(ChatServerPacket packet)
        {
            QueryRealms2In fromServer = new QueryRealms2In(packet);
            LogServer(fromServer.ToString());

            if (fromServer.Count == 0)
            {
                Fail(FailureArgs.FailureTypes.NoRealmsAvailable, "No realms available");
                return;
            }

            LogonRealmExOut toServer = new LogonRealmExOut(clientToken, serverToken, fromServer.Realms[0].Title);
            SendPacket(toServer);
        }