Exemplo n.º 1
0
        public override void MinigameUpdate(float p_deltaTime)
        {
            base.MinigameUpdate(p_deltaTime);
            m_XMovement.MinigameUpdate(p_deltaTime);
            Vector2 vector = base.transform.position;

            vector.y = m_BobMovement.GetValue(p_deltaTime);
            base.transform.position = vector;
            if (m_XMovement.CheckOffEdge())
            {
                Despawn();
            }
        }
Exemplo n.º 2
0
        public override void MinigameUpdate(float p_deltaTime)
        {
            base.MinigameUpdate(p_deltaTime);
            m_XMovement.MinigameUpdate(p_deltaTime);
            Vector2 vector = base.transform.position;

            vector.y = m_BobMovement.GetValue(p_deltaTime);
            base.transform.position = vector;
            if (m_lifeGiven)
            {
                m_fadeTimeRemaining -= p_deltaTime;
                float p_alpha = m_fadeTimeRemaining / m_variables.ExtraLifeFadeTime;
                base.UpdateAlpha(p_alpha);
            }
            if (m_XMovement.CheckOffEdge())
            {
                Despawn();
            }
        }