private void Start() { m_gameTransform = m_minigame.GetComponentInChildren <mg_if_GameLogic>().transform; m_spawnSpeed = m_minigame.Resources.Variables.StartSpawnSpeed; m_spawnLevel = 10; m_spawnGroup = null; m_spawnGroupIndex = 0; m_spawnGroupStartTime = 0f; m_runningTime = 0f; CreateGameObjects(); if (localizer != null) { SpawnPuffle(localizer.GetTokenTranslation("Activity.MiniGames.FishGoal")); } else { SpawnPuffle("Collect 10 fish to win!"); } }
public void Awake() { mg_IceFishing active = MinigameManager.GetActive <mg_IceFishing>(); m_gameLogic = active.GetComponentInChildren <mg_if_GameLogic>(); }