Exemplo n.º 1
0
        /// <summary>
        /// Disconnects and reconnects the node to the network.
        /// </summary>
        static public void reconnect()
        {
            // Reconnect server and clients

            // Reset the network receive queue
            NetworkQueue.reset();

            if (PresenceList.myPresenceType == 'W')
            {
                Logging.info("Network server is not enabled in worker mode.");
                NetworkServer.stopNetworkOperations();
            }
            else
            {
                NetworkServer.restartNetworkOperations();
            }

            NetworkClientManager.restartClients();
        }
Exemplo n.º 2
0
        // Receive thread
        protected virtual void recvLoop()
        {
            socketReadBuffer    = new byte[8192];
            lastMessageStatTime = DateTime.UtcNow;
            while (running)
            {
                TLC.Report();
                // Let the protocol handler receive and handle messages
                try
                {
                    byte[] data = readSocketData();
                    if (data != null)
                    {
                        parseDataInternal(data, this);
                        messagesPerSecond++;
                    }
                }
                catch (Exception e)
                {
                    if (running)
                    {
                        Logging.warn(string.Format("recvRE: Disconnected client {0} with exception {1}", getFullAddress(), e.ToString()));
                    }
                    state = RemoteEndpointState.Closed;
                }

                // Check if the client disconnected
                if (state == RemoteEndpointState.Closed)
                {
                    running = false;
                    break;
                }

                TimeSpan timeSinceLastStat = DateTime.UtcNow - lastMessageStatTime;
                if (timeSinceLastStat.TotalSeconds < 0 || timeSinceLastStat.TotalSeconds > 2)
                {
                    lastMessageStatTime   = DateTime.UtcNow;
                    lastMessagesPerSecond = (int)(messagesPerSecond / timeSinceLastStat.TotalSeconds);
                    messagesPerSecond     = 0;
                }

                if (lastMessagesPerSecond < 1)
                {
                    lastMessagesPerSecond = 1;
                }

                // Sleep a while to throttle the client
                // Check if there are too many messages
                // TODO TODO TODO this can be handled way better
                int total_message_count = NetworkQueue.getQueuedMessageCount() + NetworkQueue.getTxQueuedMessageCount();
                if (total_message_count > 500)
                {
                    Thread.Sleep(100 * lastMessagesPerSecond);
                    if (messagesPerSecond == 0)
                    {
                        lastMessageStatTime = DateTime.UtcNow;
                    }
                    lastDataReceivedTime = Clock.getTimestamp();
                }
                else if (total_message_count > 100)
                {
                    Thread.Sleep(total_message_count / 10);
                }
                else
                {
                    Thread.Sleep(1);
                }
            }
        }