Exemplo n.º 1
0
        /// <summary>
        /// Read basic game and clone info from MAME and create our initial gamelist & database.
        /// </summary>
        public void MakeQuickDat()
        {
            _mameInfo = CreateMameInfo();
            SettingsManager.MameCommands = _mameInfo.Commands;

            var machinesDictionary = new Dictionary <string, Machine>();
            var clonesDictionary   = new Dictionary <string, List <string> >();
            var clonesHashtable    = new Hashtable();

            using (StreamReader listClones = ExecuteMameCommand("-listclones").StandardOutput)
            {
                // Read the header line.
                var line  = listClones.ReadLine();
                var regex = new Regex(@"^(\S+)\s+(\S+)\s*$");
                while ((line = listClones.ReadLine()) != null)
                {
                    var match  = regex.Match(line);
                    var clone  = match.Groups[1].Value;
                    var parent = match.Groups[2].Value;

                    clonesHashtable.Add(clone, true);
                    if (clonesDictionary.ContainsKey(parent))
                    {
                        clonesDictionary[parent].Add(clone);
                    }
                    else
                    {
                        clonesDictionary.Add(parent, new List <string>()
                        {
                            clone
                        });
                    }
                }
            }

            using (StreamReader listFull = ExecuteMameCommand("-listfull").StandardOutput)
            {
                // Read the header line.
                var line  = listFull.ReadLine();
                var regex = new Regex(@"^(\S*)\s+""(.*)""$");
                while ((line = listFull.ReadLine()) != null)
                {
                    var match       = regex.Match(line);
                    var name        = match.Groups[1].Value;
                    var description = match.Groups[2].Value;
                    machinesDictionary.Add(name, new Machine()
                    {
                        description = description, name = name
                    });
                }
            }

            var sortedParents = machinesDictionary.Values.Where(x => !clonesHashtable.ContainsKey(x.name)).OrderBy(x => x.description);

            var results = new List <Machine>();

            foreach (var parent in sortedParents)
            {
                results.Add(parent);
                if (clonesDictionary.ContainsKey(parent.name))
                {
                    foreach (var clone in clonesDictionary[parent.name])
                    {
                        machinesDictionary[clone].cloneof = parent.name;
                        results.Add(machinesDictionary[clone]);
                    }
                }
            }


            DatabaseManager.SaveMachines(results);
            DatabaseManager.SaveMameInfo(_mameInfo);

            _games            = CreateGamesFromMachines(results);
            _games.TotalGames = results.Count;
        }
Exemplo n.º 2
0
 /// <summary>
 /// Reads the IV/Play Data file, technically should work with a compressed mame data file as well.
 /// </summary>
 public void ReadDat()
 {
     _games    = CreateGamesFromMachines(DatabaseManager.GetMachines());
     _mameInfo = DatabaseManager.GetMameInfo();
     SettingsManager.MameCommands = _mameInfo.Commands;
 }
Exemplo n.º 3
0
 private void updateList(Games games)
 {
     _gameList.LoadGames(games);
     _gameList.LoadSettings();
     _gameList.Filter = _gameList.Filter;
 }
Exemplo n.º 4
0
        protected override void OnKeyDown(KeyEventArgs e)
        {
            if (e.Control)
            {
                ControlKeyPressed = true;
            }
            Invalidate();


            base.OnKeyDown(e);
            switch (e.KeyCode)
            {
            case Keys.R:
                if (e.Control)
                {
                    Random rand  = new Random(DateTime.Now.Millisecond);
                    int    iRand = rand.Next(0, Games.Count);
                    SelectedGame = GetNodeAtRow(iRand);
                }
                break;

            case Keys.Back:
                if (e.Control && Filter.Length != 0)
                {
                    Filter = "";
                }
                break;

            case Keys.Down:
                if (e.Control)
                {
                    ScrollInfoText(3, InfoScrollMode.Line);
                }
                else
                {
                    NavigateForward(1);
                }
                break;

            case Keys.Up:
                if (e.Control)
                {
                    ScrollInfoText(-3, InfoScrollMode.Line);
                }
                else
                {
                    NavigateBackward(1);
                }
                break;

            case Keys.PageDown:
                if (e.Control)
                {
                    ScrollInfoText(1, InfoScrollMode.Page);
                }
                else
                {
                    NavigateForward(ClientRectangle.Height / RowHeight);
                }
                break;

            case Keys.PageUp:
                if (e.Control)
                {
                    ScrollInfoText(-1, InfoScrollMode.Page);
                }
                else
                {
                    NavigateBackward(ClientRectangle.Height / RowHeight);
                }
                break;

            case Keys.Home:
                if (e.Control)
                {
                    ScrollInfoText(-1, InfoScrollMode.All);
                }
                else if (SelectedGame != null && FavoritesMode == FavoritesMode.FavoritesAndGames)
                {
                    Game lastFavorite = GetNodeAtRow(CountFavorites);
                    if (SelectedGame.IsFavorite || SelectedGame == lastFavorite)
                    {
                        SelectedGame = Games.First().Value;
                    }
                    else
                    {
                        SelectedGame = lastFavorite;
                    }
                }
                else
                {
                    SelectedGame = Games.First().Value;
                }
                break;

            case Keys.End:
                if (e.Control)
                {
                    ScrollInfoText(1, InfoScrollMode.All);
                }
                else if (SelectedGame != null && FavoritesMode == FavoritesMode.FavoritesAndGames)
                {
                    Game lastFavorite = GetNodeAtRow(CountFavorites - 1);
                    if (!SelectedGame.IsFavorite || SelectedGame == lastFavorite)
                    {
                        SelectedGame = Games.Last().Value;
                    }
                    else
                    {
                        SelectedGame = lastFavorite;
                    }
                }
                else
                {
                    SelectedGame = Games.Last().Value;
                }
                break;

            case Keys.Enter:
                if (Focused)
                {
                    StartGame();
                }
                break;

            case Keys.D0:
            case Keys.D1:
            case Keys.D2:
            case Keys.D3:
            case Keys.D4:
            case Keys.D5:
            case Keys.D6:
            case Keys.D7:
            case Keys.D8:
            case Keys.D9:
                if (e.Alt)
                {
                    int artType = e.KeyValue - (int)Keys.D0;
                    if (artType < SettingsManager.ArtPaths.Count)
                    {
                        Settings.Default.art_type = artType;
                        ArtType = Settings.Default.art_type;
                        RefreshImage();
                    }
                    e.SuppressKeyPress = true;
                }
                break;
            }
        }
Exemplo n.º 5
0
 internal void LoadGames(Games games)
 {
     _games = games;
 }
Exemplo n.º 6
0
        /// <summary>
        /// Loads our favorites from favorites.ini
        /// </summary>
        /// <returns>How many favorites have been added already to our internal list.</returns>
        private int LoadFavorites()
        {
            _gamesFavorites = new Games();
            _countFavorites = 0;
            if (File.Exists(Settings.Default.favorites_ini))
            {
                string[] favs = File.ReadAllLines(Settings.Default.favorites_ini);
                foreach (string s in favs) //Some of the lines are not favorites, just ignores them.
                {
                    try
                    {
                        Game game = XmlParser.Games.FindGame(s);
                        if (game != null)
                        {
                            Game g = game.Copy();
                            g.Name       = "fav_" + g.Name;
                            g.IsFavorite = true;
                            _gamesFavorites.Add(g.Name, g);
                        }
                    }
                    catch (Exception)
                    {
                        //Not a game, do nothing.
                    }
                }

                //Sorts out the list by description alphabetically and filters it according to what the user set.
                var sortedDict = (from entry in _gamesFavorites
                                  where
                                  entry.Value.Name.Contains(_filter, StringComparison.InvariantCultureIgnoreCase) ||
                                  entry.Value.Manufacturer.Contains(_filter,
                                                                    StringComparison.InvariantCultureIgnoreCase) ||
                                  entry.Value.Year.Contains(_filter,
                                                            StringComparison.InvariantCultureIgnoreCase) ||
                                  entry.Value.SourceFile.Contains(_filter,
                                                                  StringComparison.InvariantCultureIgnoreCase) ||
                                  entry.Value.Description.Contains(_filter,
                                                                   StringComparison.InvariantCultureIgnoreCase)
                                  orderby entry.Value.Description.ToLower() ascending
                                  select entry);


                //Add the filtered favorites to our game list.
                Game prevGame = null;
                int  i        = 0;
                foreach (var fGame in sortedDict)
                {
                    fGame.Value.Index = i++;
                    Games.Add(fGame.Key, fGame.Value);
                    _countFavorites++;
                    if (prevGame != null)
                    {
                        prevGame.NextGame = fGame.Value;
                    }
                    fGame.Value.PreviousGame = prevGame;
                    prevGame = fGame.Value;
                }
                return(i);
            }
            return(0);
        }