public void BeforeAll() { var residentialFactory = new ResidentialFactory(); _tradeableProperty = residentialFactory.create("Test Residential", 200, 50, 50,"Red"); _player = new Player("Josh", 500); _banker = Banker.Access(); }
public void test_residential() { //create instance of factory ResidentialFactory f = new ResidentialFactory(); //create instance from factory Residential p = f.create("Residential", 50, 50, 50, "Red"); //check that it is right type Type t = new Residential().GetType(); Assert.IsInstanceOfType(t, p); }
public void CreateProperties() { var resFactory = new ResidentialFactory(); var transFactory = new TransportFactory(); var utilFactory = new UtilityFactory(); var genericFactory = new PropertyFactory(); var luckFactory = new LuckFactory(); try { var propertyDetails = _fileReader.ReadPropertyDetailsFromCSV(); // Add the properties to the board foreach (var propertyDetail in propertyDetails) { switch (propertyDetail.Type.ToLower()) { case "luck": Board.Access() .AddProperty(luckFactory.create(propertyDetail.Name, propertyDetail.IsPenalty, propertyDetail.Amount)); break; case "residential": Board.Access() .AddProperty(resFactory.create(propertyDetail.Name, propertyDetail.Price, propertyDetail.Rent, propertyDetail.HouseCost, propertyDetail.HouseColour)); break; case "transport": Board.Access().AddProperty(transFactory.create(propertyDetail.Name)); break; case "utility": Board.Access().AddProperty(utilFactory.create(propertyDetail.Name)); break; case "generic": Board.Access().AddProperty(genericFactory.Create(propertyDetail.Name)); break; } } Console.WriteLine("Properties have been setup"); } catch (Exception ex) { Console.WriteLine("Oops, something went wrong setting up the properties: {0}", ex.Message); } }