public void BeforeAll()
 {
     var residentialFactory = new ResidentialFactory();
     _tradeableProperty = residentialFactory.create("Test Residential", 200, 50, 50,"Red");
     _player = new Player("Josh", 500);
     _banker = Banker.Access();
 }
 public void test_residential()
 {
     //create instance of factory
     ResidentialFactory f = new ResidentialFactory();
     //create instance from factory
     Residential p = f.create("Residential", 50, 50, 50, "Red");
     //check that it is right type
     Type t = new Residential().GetType();
     Assert.IsInstanceOfType(t, p);
 }
        public void CreateProperties()
        {
            var resFactory = new ResidentialFactory();
            var transFactory = new TransportFactory();
            var utilFactory = new UtilityFactory();
            var genericFactory = new PropertyFactory();
            var luckFactory = new LuckFactory();


            try
            {
                var propertyDetails = _fileReader.ReadPropertyDetailsFromCSV();

                // Add the properties to the board
                foreach (var propertyDetail in propertyDetails)
                {
                    switch (propertyDetail.Type.ToLower())
                    {
                        case "luck":
                            Board.Access()
                                .AddProperty(luckFactory.create(propertyDetail.Name, propertyDetail.IsPenalty,
                                    propertyDetail.Amount));
                            break;
                        case "residential":
                            Board.Access()
                                .AddProperty(resFactory.create(propertyDetail.Name, propertyDetail.Price,
                                    propertyDetail.Rent, propertyDetail.HouseCost, propertyDetail.HouseColour));
                            break;
                        case "transport":
                            Board.Access().AddProperty(transFactory.create(propertyDetail.Name));
                            break;
                        case "utility":
                            Board.Access().AddProperty(utilFactory.create(propertyDetail.Name));
                            break;
                        case "generic":
                            Board.Access().AddProperty(genericFactory.Create(propertyDetail.Name));
                            break;
                    }
                }

                Console.WriteLine("Properties have been setup");
            }
            catch (Exception ex)
            {
                Console.WriteLine("Oops, something went wrong setting up the properties: {0}", ex.Message);
            }
        }