Exemplo n.º 1
0
 public void sendCharacterData(Character p)
 {
     MessageOut msg=new MessageOut(Protocol.GAMSG_PLAYER_DATA);
     msg.writeInt32(p.getDatabaseID());
     p.serializeCharacterData(msg);
     send(msg);
 }
Exemplo n.º 2
0
 void updateMapVar(MapComposite map, string name, string value)
 {
     MessageOut msg=new MessageOut(Protocol.GAMSG_SET_VAR_MAP);
     msg.writeInt32(map.getID());
     msg.writeString(name);
     msg.writeString(value);
     send(msg);
 }
Exemplo n.º 3
0
 void updateCharacterVar(Character ch, string name, string value)
 {
     MessageOut msg=new MessageOut(Protocol.GAMSG_SET_VAR_CHR);
     msg.writeInt32(ch.getDatabaseID());
     msg.writeString(name);
     msg.writeString(value);
     send(msg);
 }
Exemplo n.º 4
0
 void sendTransaction(int id, int action, string message)
 {
     MessageOut msg=new MessageOut(Protocol.GAMSG_TRANSACTION);
     msg.writeInt32(id);
     msg.writeInt32(action);
     msg.writeString(message);
     send(msg);
 }
Exemplo n.º 5
0
        void sendPost(Character c, MessageIn msg)
        {
            // send message to account server with id of sending player,
            // the id of receiving player, the letter receiver and contents, and attachments
            Logger.Write(LogLevel.Debug, "Sending GCMSG_STORE_POST.");
            MessageOut outmsg=new MessageOut(Protocol.GCMSG_STORE_POST);
            outmsg.writeInt32(c.getDatabaseID());
            outmsg.writeString(msg.readString()); // name of receiver
            outmsg.writeString(msg.readString()); // content of letter

            while(msg.getUnreadLength()>0) // attachments
            {
                // write the item id and amount for each attachment
                outmsg.writeInt32(msg.readInt16());
                outmsg.writeInt32(msg.readInt16());
            }

            send(outmsg);
        }
Exemplo n.º 6
0
 void requestCharacterVar(Character ch, string name)
 {
     MessageOut msg=new MessageOut(Protocol.GAMSG_GET_VAR_CHR);
     msg.writeInt32(ch.getDatabaseID());
     msg.writeString(name);
     send(msg);
 }
Exemplo n.º 7
0
        void sendCharacterData(AccountClient client, Character ch)
        {
            MessageOut charInfo=new MessageOut(Protocol.APMSG_CHAR_INFO);

            charInfo.writeInt8((int)ch.getCharacterSlot());
            charInfo.writeString(ch.getName());
            charInfo.writeInt8(ch.getGender());
            charInfo.writeInt8(ch.getHairStyle());
            charInfo.writeInt8(ch.getHairColor());
            charInfo.writeInt16(ch.getLevel());
            charInfo.writeInt16(ch.getCharacterPoints());
            charInfo.writeInt16(ch.getCorrectionPoints());

            foreach(KeyValuePair<uint, AttributeValue> at in ch.mAttributes)
            {
                charInfo.writeInt32((int)at.Key);
                charInfo.writeInt32((int)(at.Value.@base*256));
                charInfo.writeInt32((int)(at.Value.modified*256));
            }

            client.send(charInfo);
        }
Exemplo n.º 8
0
        public static void sendPartyChange(Character ptr, int partyId)
        {
            GameServer s=getGameServerFromMap(ptr.getMapId());

            if(s!=null)
            {
                MessageOut msg=new MessageOut(Protocol.CGMSG_CHANGED_PARTY);
                msg.writeInt32(ptr.getDatabaseID());
                msg.writeInt32(partyId);
                s.send(msg);
            }
        }
Exemplo n.º 9
0
        void getPost(Character c)
        {
            // let the postman know to expect some post for this character
            Program.postMan.addCharacter(c);

            // send message to account server with id of retrieving player
            Logger.Write(LogLevel.Debug, "Sending GCMSG_REQUEST_POST");
            MessageOut outmsg=new MessageOut(Protocol.GCMSG_REQUEST_POST);
            outmsg.writeInt32(c.getDatabaseID());
            send(outmsg);
        }
Exemplo n.º 10
0
 void changeAccountLevel(Character c, int level)
 {
     MessageOut msg=new MessageOut(Protocol.GAMSG_CHANGE_ACCOUNT_LEVEL);
     msg.writeInt32(c.getDatabaseID());
     msg.writeInt16(level);
     send(msg);
 }
Exemplo n.º 11
0
 void banCharacter(Character ch, int duration)
 {
     MessageOut msg=new MessageOut(Protocol.GAMSG_BAN_PLAYER);
     msg.writeInt32(ch.getDatabaseID());
     msg.writeInt32(duration);
     send(msg);
 }
Exemplo n.º 12
0
        public bool start(int gameServerPort)
        {
            string accountServerAddress=Configuration.getValue("net_accountHost", "localhost");

            // When the accountListenToGamePort is set, we use it.
            // Otherwise, we use the accountListenToClientPort + 1 if the option is set.
            // If neither, the DEFAULT_SERVER_PORT + 1 is used.
            int alternativePort=Configuration.getValue("net_accountListenToClientPort", 0)+1;
            if(alternativePort==1)
                alternativePort=Configuration.DEFAULT_SERVER_PORT+1;

            int accountServerPort=Configuration.getValue("net_accountListenToGamePort", alternativePort);

            if(!start(accountServerAddress, accountServerPort))
            {
                Logger.Write(LogLevel.Information, "Unable to create a connection to an account server.");
                return false;
            }

            Logger.Write(LogLevel.Information, "Connection established to the account server.");

            string gameServerAddress=Configuration.getValue("net_gameHost", "localhost");
            string password=Configuration.getValue("net_password", "changeMe");

            // Register with the account server and send the list of maps we handle
            MessageOut msg=new MessageOut(Protocol.GAMSG_REGISTER);
            msg.writeString(gameServerAddress);
            msg.writeInt16(gameServerPort);
            msg.writeString(password);
            msg.writeInt32((int)Program.itemManager.getDatabaseVersion());

            Dictionary<int, MapComposite> m=MapManager.getMaps();

            foreach(int map in m.Keys)
            {
                msg.writeInt16(map);
            }

            send(msg);

            // initialize sync buffer
            if(mSyncBuffer==null)
                mSyncBuffer=new MessageOut(Protocol.GAMSG_PLAYER_SYNC);

            return true;
        }
Exemplo n.º 13
0
        //    internal GameServer getGameServerFromMap(int);
        //internal void GameServerHandler::dumpStatistics(std::ostream &);
        /// <summary>
        /// Processes server messages.
        /// </summary>
        /// <param name="computer"></param>
        /// <param name="message"></param>
        protected override void processMessage(NetComputer computer, MessageIn message)
        {
            MessageOut result=new MessageOut();
            GameServer server=(GameServer)(computer);

            switch(message.getId())
            {
                case Protocol.GAMSG_REGISTER:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_REGISTER");

                        // TODO: check the credentials of the game server
                        server.address=message.readString();
                        server.port=message.readInt16();
                        string password=message.readString();

                        // checks the version of the remote item database with our local copy
                        uint dbversion=(uint)message.readInt32();
                        Logger.Write(LogLevel.Information, "Game server uses itemsdatabase with version {0}", dbversion);

                        Logger.Write(LogLevel.Debug, "AGMSG_REGISTER_RESPONSE");
                        MessageOut outmessage=new MessageOut(Protocol.AGMSG_REGISTER_RESPONSE);

                        if(dbversion==Program.storage.getItemDatabaseVersion())
                        {
                            Logger.Write(LogLevel.Debug, "Item databases between account server and gameserver are in sync");
                            outmessage.writeInt16((int)DataVersion.DATA_VERSION_OK);
                        }
                        else
                        {
                            Logger.Write(LogLevel.Debug, "Item database of game server has a wrong version");
                            outmessage.writeInt16((int)DataVersion.DATA_VERSION_OUTDATED);
                        }
                        if(password==Configuration.getValue("net_password", "changeMe"))
                        {
                            outmessage.writeInt16((int)Password.PASSWORD_OK);
                            computer.send(outmessage);

                            // transmit global world state variables
                            Dictionary<string, string> variables;
                            variables=Program.storage.getAllWorldStateVars(0);

                            foreach(KeyValuePair<string, string> pair in variables)
                            {
                                outmessage.writeString(pair.Key);
                                outmessage.writeString(pair.Value);
                            }
                        }
                        else
                        {
                            Logger.Write(LogLevel.Information, "The password given by {0}:{1} was bad.", server.address, server.port);
                            outmessage.writeInt16((int)Password.PASSWORD_BAD);
                            computer.disconnect(outmessage);
                            break;
                        }

                        Logger.Write(LogLevel.Information, "Game server {0}:{1} wants to register {2}  maps.", server.address, server.port, (message.getUnreadLength()/2));

                        while(message.getUnreadLength()!=0)
                        {
                            int id=message.readInt16();
                            Logger.Write(LogLevel.Information, "Registering map {0}.", id);

                            GameServer s=GameServerHandler.getGameServerFromMap(id);
                            if(s!=null)
                            {
                                Logger.Write(LogLevel.Error, "Server Handler: map is already registered by {0}:{1}.", s.address, s.port);
                            }
                            else
                            {
                                MessageOut tmpOutMsg=new MessageOut(Protocol.AGMSG_ACTIVE_MAP);

                                // Map variables
                                tmpOutMsg.writeInt16(id);
                                Dictionary<string, string> variables;
                                variables=Program.storage.getAllWorldStateVars(id);

                                // Map vars number
                                tmpOutMsg.writeInt16(variables.Count);

                                foreach(KeyValuePair<string, string> pair in variables)
                                {
                                    tmpOutMsg.writeString(pair.Key);
                                    tmpOutMsg.writeString(pair.Value);
                                }

                                // Persistent Floor Items
                                List<FloorItem> items=Program.storage.getFloorItemsFromMap(id);

                                tmpOutMsg.writeInt16(items.Count); //number of floor items

                                // Send each map item: item_id, amount, pos_x, pos_y
                                foreach(FloorItem i in items)
                                {
                                    tmpOutMsg.writeInt32(i.getItemId());
                                    tmpOutMsg.writeInt16(i.getItemAmount());
                                    tmpOutMsg.writeInt16(i.getPosX());
                                    tmpOutMsg.writeInt16(i.getPosY());
                                }

                                computer.send(tmpOutMsg);
                                //MapStatistics m=server.maps[(ushort)id]; //Auskommentiert da nicht klar ist wo dieser Wert gesetzt wird
                                //m.nbThings=0;
                                //m.nbMonsters=0;
                            }
                        }
                    } break;

                case Protocol.GAMSG_PLAYER_DATA:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_DATA");
                        int id=message.readInt32();

                        try
                        {
                            Character ptr=Program.storage.getCharacter(id, null);

                            CharacterData.deserializeCharacterData(ptr, message);
                            if(!Program.storage.updateCharacter(ptr))
                            {
                                Logger.Write(LogLevel.Error, "Failed to update character {0}.", id);
                            }
                        }
                        catch
                        {
                            Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id);
                        }
                    } break;

                case Protocol.GAMSG_PLAYER_SYNC:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_SYNC");
                        GameServerHandler.syncDatabase(message);
                    } break;

                case Protocol.GAMSG_REDIRECT:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_REDIRECT");
                        int id=message.readInt32();
                        //string magic_token(utils::getMagicToken());
                        string magic_token=Various.GetUniqueID();

                        try
                        {
                            Character ptr=Program.storage.getCharacter(id, null);

                            int mapId=ptr.getMapId();

                            try
                            {
                                GameServer s=GameServerHandler.getGameServerFromMap(mapId);

                                GameServerHandler.registerGameClient(s, magic_token, ptr);
                                result.writeInt16((int)Protocol.AGMSG_REDIRECT_RESPONSE);
                                result.writeInt32(id);
                                result.writeString(magic_token);
                                result.writeString(s.address);
                                result.writeInt16(s.port);
                            }
                            catch
                            {
                                Logger.Write(LogLevel.Error, "Server Change: No game server for map {0}.", mapId);
                            }
                        }
                        catch
                        {
                            Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id);
                        }
                    } break;

                case Protocol.GAMSG_PLAYER_RECONNECT:
                    {
                        Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_RECONNECT");
                        int id=message.readInt32();
                        string magic_token=message.readString();
                        //string magic_token=message.readString(ManaServ.MAGIC_TOKEN_LENGTH);

                        try
                        {
                            Character ptr=Program.storage.getCharacter(id, null);
                            int accountID=ptr.getAccountID();
                            AccountClientHandler.prepareReconnect(magic_token, accountID);
                        }
                        catch
                        {
                            Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id);
                        }
                    } break;

                case Protocol.GAMSG_GET_VAR_CHR:
                    {
                        int id=message.readInt32();
                        string name=message.readString();
                        string value=Program.storage.getQuestVar(id, name);
                        result.writeInt16((Int16)Protocol.AGMSG_GET_VAR_CHR_RESPONSE);
                        result.writeInt32(id);
                        result.writeString(name);
                        result.writeString(value);
                    } break;

                case Protocol.GAMSG_SET_VAR_CHR:
                    {
                        int id=message.readInt32();
                        string name=message.readString();
                        string value=message.readString();
                        Program.storage.setQuestVar(id, name, value);
                    } break;

                case Protocol.GAMSG_SET_VAR_WORLD:
                    {
                        string name=message.readString();
                        string value=message.readString();
                        // save the new value to the database
                        Program.storage.setWorldStateVar(name, value);

                        // relay the new value to all gameservers
                        foreach(NetComputer client in clients)
                        {
                            MessageOut varUpdateMessage=new MessageOut(Protocol.AGMSG_SET_VAR_WORLD);
                            varUpdateMessage.writeString(name);
                            varUpdateMessage.writeString(value);
                            client.send(varUpdateMessage);
                        }
                    } break;

                case Protocol.GAMSG_SET_VAR_MAP:
                    {
                        int mapid=message.readInt32();
                        string name=message.readString();
                        string value=message.readString();
                        Program.storage.setWorldStateVar(name, mapid, value);
                    } break;

                case Protocol.GAMSG_BAN_PLAYER:
                    {
                        int id=message.readInt32();
                        int duration=message.readInt32();
                        Program.storage.banCharacter(id, duration);
                    } break;

                case Protocol.GAMSG_CHANGE_PLAYER_LEVEL:
                    {
                        int id=message.readInt32();
                        int level=message.readInt16();
                        Program.storage.setPlayerLevel(id, level);
                    } break;

                case Protocol.GAMSG_CHANGE_ACCOUNT_LEVEL:
                    {
                        int id=message.readInt32();
                        int level=message.readInt16();

                        // get the character so we can get the account id
                        Character c=Program.storage.getCharacter(id, null);

                        if(c!=null)
                        {
                            Program.storage.setAccountLevel(c.getAccountID(), level);
                        }
                    } break;

                case Protocol.GAMSG_STATISTICS:
                    {
                        //while (message.getUnreadLength()!=0)
                        //{
                        //    int mapId = message.readInt16();
                        //    ServerStatistics::iterator i = server.maps.find(mapId);

                        //    if (i == server.maps.end())
                        //    {
                        //        Logger.Add(LogLevel.Error, "Server {0}:{1} should not be sending statistics for map {2}.", server.address, server.port, mapId);
                        //        // Skip remaining data.
                        //        break;
                        //    }

                        //    MapStatistics m = i.second;
                        //    m.nbThings =(ushort) message.readInt16();
                        //    m.nbMonsters=(ushort)message.readInt16();
                        //    int nb = message.readInt16();
                        //    m.players.resize(nb);
                        //    for (int j = 0; j < nb; ++j)
                        //    {
                        //        m.players[j] = message.readInt32();
                        //    }
                        //}
                    } break;

                case Protocol.GCMSG_REQUEST_POST:
                    {
                        // Retrieve the post for user
                        Logger.Write(LogLevel.Debug, "GCMSG_REQUEST_POST");
                        result.writeInt16((int)Protocol.CGMSG_POST_RESPONSE);

                        // get the character id
                        int characterId=message.readInt32();

                        // send the character id of sender
                        result.writeInt32(characterId);

                        // get the character based on the id
                        Character ptr=Program.storage.getCharacter(characterId, null);
                        if(ptr!=null)
                        {
                            // Invalid character
                            Logger.Write(LogLevel.Error, "Error finding character id for post");
                            break;
                        }

                        // get the post for that character
                        Post post=Program.postalManager.getPost(ptr);

                        // send the post if valid
                        if(post!=null)
                        {
                            for(int i=0; i<post.getNumberOfLetters(); ++i)
                            {
                                // get each letter, send the sender's name,
                                // the contents and any attachments
                                Letter letter=post.getLetter(i);
                                result.writeString(letter.getSender().getName());
                                result.writeString(letter.getContents());
                                List<InventoryItem> items=letter.getAttachments();

                                for(uint j=0; j<items.Count; ++j)
                                {
                                    result.writeInt16((int)items[(int)j].itemId);
                                    result.writeInt16((int)items[(int)j].amount);
                                }
                            }

                            // clean up
                            Program.postalManager.clearPost(ptr);
                        }

                    } break;

                case Protocol.GCMSG_STORE_POST:
                    {
                        //// Store the letter for the user
                        //Logger.Add(LogLevel.Debug, "GCMSG_STORE_POST");
                        //result.writeInt16((int)Protocol.CGMSG_STORE_POST_RESPONSE);

                        //// get the sender and receiver
                        //int senderId = message.readInt32();
                        //string receiverName = message.readString();

                        //// for sending it back
                        //result.writeInt32(senderId);

                        //// get their characters
                        //Character sender = Program.storage.getCharacter(senderId, null);
                        //Character receiver=Program.storage.getCharacter(receiverName);

                        //if (sender!=null || receiver!=null)
                        //{
                        //    // Invalid character
                        //    Logger.Add(LogLevel.Error, "Error finding character id for post");
                        //    result.writeInt8(ManaServ.ERRMSG_INVALID_ARGUMENT);
                        //    break;
                        //}

                        //// get the letter contents
                        //string contents = message.readString();

                        //List<Pair<int>> items;

                        //while (message.getUnreadLength()!=0)
                        //{
                        //    items.Add(new Pair<int>(message.readInt16(), message.readInt16()));
                        //}

                        //// save the letter
                        //Logger.Add(LogLevel.Debug, "Creating letter");
                        //Letter letter = new Letter(0, sender, receiver);
                        //letter.addText(contents);

                        //for (uint i = 0; i < items.Count; ++i)
                        //{
                        //    InventoryItem item;
                        //    item.itemId = items[i].first;
                        //    item.amount = items[i].second;
                        //    letter.addAttachment(item);
                        //}

                        //Program.postalManager.addLetter(letter);

                        //result.writeInt8(ManaServ.ERRMSG_OK);
                    } break;

                case Protocol.GAMSG_TRANSACTION:
                    {
                        Logger.Write(LogLevel.Debug, "TRANSACTION");
                        int id=message.readInt32();
                        int action=message.readInt32();
                        string messageS=message.readString();

                        Transaction trans=new Transaction();
                        trans.mCharacterId=(uint)id;
                        trans.mAction=(uint)action;
                        trans.mMessage=messageS;
                        Program.storage.addTransaction(trans);
                    } break;

                case Protocol.GCMSG_PARTY_INVITE:
                    Program.chatHandler.handlePartyInvite(message);
                    break;

                case Protocol.GAMSG_CREATE_ITEM_ON_MAP:
                    {
                        int mapId=message.readInt32();
                        int itemId=message.readInt32();
                        int amount=message.readInt16();
                        int posX=message.readInt16();
                        int posY=message.readInt16();

                        Logger.Write(LogLevel.Debug, "Gameserver create item {0} on map {1} ", itemId, mapId);

                        Program.storage.addFloorItem(mapId, itemId, amount, posX, posY);
                    } break;

                case Protocol.GAMSG_REMOVE_ITEM_ON_MAP:
                    {
                        int mapId=message.readInt32();
                        int itemId=message.readInt32();
                        int amount=message.readInt16();
                        int posX=message.readInt16();
                        int posY=message.readInt16();

                        Logger.Write(LogLevel.Debug, "Gameserver removed item {0} from map {1}", itemId, mapId);

                        Program.storage.removeFloorItem(mapId, itemId, amount, posX, posY);
                    } break;

                default:
                    {
                        Logger.Write(LogLevel.Warning, "ServerHandler::processMessage, Invalid message type: {0}", message.getId());
                        result.writeInt16((int)Protocol.XXMSG_INVALID);
                        break;
                    }
            }

            // return result
            if(result.getLength()>0)
            {
                computer.send(result);
            }
        }
Exemplo n.º 14
0
        public void serializeCharacterData(MessageOut msg)
        {
            // general character properties
            msg.writeInt8(getAccountLevel());
            msg.writeInt8((int)getGender());
            msg.writeInt8(getHairStyle());
            msg.writeInt8(getHairColor());
            msg.writeInt16(getLevel());
            msg.writeInt16(getCharacterPoints());
            msg.writeInt16(getCorrectionPoints());

            msg.writeInt16(mAttributes.Count);

            //            foreach(KeyValuePair<uint, AttributeValue> pair in mAttributes)
            //            {
            //                msg.writeInt16((Int16)pair.Key);
            //
            //                msg.writeDouble(pair.Value.@base);
            //                msg.writeDouble(pair.Value.modified);
            //            }

            foreach(KeyValuePair<uint, Attribute> pair in mAttributes)
            {
                msg.writeInt16((int)pair.Key);
                msg.writeDouble(pair.Value.getBase());
                msg.writeDouble(pair.Value.getModifiedAttribute());
            }

            // character skills
            msg.writeInt16(getSkillSize());

            foreach(KeyValuePair<int, int> pair in mExperience)
            {
                msg.writeInt16(pair.Key);
                msg.writeInt32(pair.Value);
            }

            // status effects currently affecting the character
            msg.writeInt16(getStatusEffectSize());

            foreach(KeyValuePair<int, int> pair in mStatusEffects)
            {
                msg.writeInt16(pair.Key);
                msg.writeInt16(pair.Value);
            }

            // location
            msg.writeInt16(getMapId());
            Point pos=getPosition();
            msg.writeInt16(pos.x);
            msg.writeInt16(pos.y);

            // kill count
            msg.writeInt16(getKillCountSize());

            foreach(KeyValuePair<int, int> pair in mKillCount)
            {
                msg.writeInt16(pair.Key);
                msg.writeInt32(pair.Value);
            }

            // character specials
            msg.writeInt16(mSpecials.Count);

            foreach(KeyValuePair<int, Special> pair in mSpecials)
            {
                msg.writeInt32(pair.Key);
            }

            // inventory - must be last because size isn't transmitted
            Possessions poss=getPossessions();
            Dictionary< uint, EquipmentItem > equipData=poss.getEquipment();
            msg.writeInt16(equipData.Count); // number of equipment

            foreach(KeyValuePair<uint, EquipmentItem> k in equipData)
            {
                msg.writeInt16((int)k.Key);                 // Equip slot id
                msg.writeInt16((int)k.Value.itemId);         // ItemId
                msg.writeInt16((int)k.Value.itemInstance);   // Item Instance id
            }

            Dictionary< uint, InventoryItem > inventoryData=poss.getInventory();

            foreach(KeyValuePair<uint, InventoryItem> j in inventoryData)
            {
                msg.writeInt16((int)j.Key);           // slot id
                msg.writeInt16((int)j.Value.itemId);   // item id
                msg.writeInt16((int)j.Value.amount);   // amount
            }
        }
Exemplo n.º 15
0
 void playerReconnectAccount(int id, string magic_token)
 {
     Logger.Write(LogLevel.Debug, "Send GAMSG_PLAYER_RECONNECT.");
     MessageOut msg=new MessageOut(Protocol.GAMSG_PLAYER_RECONNECT);
     msg.writeInt32(id);
     msg.writeString(magic_token);
     send(msg);
 }
Exemplo n.º 16
0
 public static void registerGameClient(GameServer s, string token, Character ptr)
 {
     MessageOut msg=new MessageOut(Protocol.AGMSG_PLAYER_ENTER);
     msg.writeString(token);
     msg.writeInt32(ptr.getDatabaseID());
     msg.writeString(ptr.getName());
     ptr.serializeCharacterData(msg);
     s.send(msg);
 }
Exemplo n.º 17
0
 void removeFloorItems(int mapId, int itemId, int amount, int posX, int posY)
 {
     MessageOut msg=new MessageOut(Protocol.GAMSG_REMOVE_ITEM_ON_MAP);
     msg.writeInt32(mapId);
     msg.writeInt32(itemId);
     msg.writeInt16(amount);
     msg.writeInt16(posX);
     msg.writeInt16(posY);
     send(msg);
 }
Exemplo n.º 18
0
        static void warp(Character ptr, MapComposite map, int x, int y)
        {
            //TODO DEBUG555 entfernen
            int debug=555;

            remove(ptr);
            ptr.setMap(map);
            ptr.setPosition(new Point(x, y));
            ptr.clearDestination();
            /* Force update of persistent data on map change, so that
               characters can respawn at the start of the map after a death or
               a disconnection. */
            Program.accountHandler.sendCharacterData(ptr);

            if(map.isActive())
            {
                if(!insert(ptr))
                {
                    ptr.disconnected();
                    Program.gameHandler.kill(ptr);
                }
            }
            else
            {
                MessageOut msg=new MessageOut(Protocol.GAMSG_REDIRECT);
                msg.writeInt32(ptr.getDatabaseID());
                Program.accountHandler.send(msg);
                Program.gameHandler.prepareServerChange(ptr);
            }
        }
Exemplo n.º 19
0
 void informPartyMemberQuit(ChatClient client)
 {
     foreach(KeyValuePair<string, ChatClient> pair in mPlayerMap)
     {
         if(pair.Value.party==client.party)
         {
             MessageOut outmsg=new MessageOut(Protocol.CPMSG_PARTY_MEMBER_LEFT);
             outmsg.writeInt32((int)client.characterId);
             pair.Value.send(outmsg);
         }
     }
 }