void Initialize() { _timelineData = new TimelineData(); _timelineView = new TimelineView(TimelineSkin); CFunc.CoroutineCreatedListeners += CoroutineCreated; DontDestroyOnLoad(gameObject); }
void OnEnable() { _timelineData = new TimelineData(); _timelineView = new TimelineView(LoadSkin()); wantsMouseMove = true; CFunc.CoroutineCreatedListeners += HandleCoroutineCreated; _runner = new CoroutineRunner("CoroutineDebuggerWindow"); _runner.Start(UpdateCoroutine()); }