Exemplo n.º 1
0
        public void BattleStartHandler(NetConnection connection, object data)
        {
            PlayerInitDatas inits = GCli.Deserialize <PlayerInitDatas>((byte[])data);

            GCli.ClearPacketHandler();
            room.SetActive(false);
            menu.SetActive(false);

            GCli.SetPacketHandler(MessageType.Snapshot, DataType.Bytes, SnapshotHandler);
            GCli.SetPacketHandler(MessageType.ReplyWon, DataType.Int32, ReplyWonHandler);
            GCli.SetPacketHandler(MessageType.BattleEnd, DataType.Null, BattleEndHandler);
            GCli.SetPacketHandler(MessageType.ReplySetBlock, DataType.Bytes, ReplySetBlockHandler);
            GCli.SetPacketHandler(MessageType.ReplyFire, DataType.Int32, ReplyFire);

            foreach (PlayerInitData init in inits.datas)
            {
                if (init.sync.userid == Players.userid)
                {
                    World.SetCoreFaction(init.faction);

                    Players.AddPlayer(init);
                }
            }
            foreach (PlayerInitData init in inits.datas)
            {
                if (init.sync.userid != Players.userid)
                {
                    Players.AddOtherPlayer(init);
                }
            }
        }
Exemplo n.º 2
0
        public void CheckBattleStart()
        {
            if (players.Count == 0)
            {
                return;
            }

            Player not_ready_player = players.FirstOrDefault(x => x.Value.ready == false).Value;

            if (not_ready_player != null)
            {
                return;
            }

            PlayerInitDatas datas = new PlayerInitDatas();

            foreach (Player player in players.Values)
            {
                if (player.faction == 0)
                {
                    PlayerSyncData sync = new PlayerSyncData
                    {
                        userid     = player.userid,
                        xpos       = 16.0f,
                        ypos       = 17.0f,
                        zpos       = 1.0f,
                        xrot       = 0.0f,
                        yrot       = 0.0f,
                        animestate = 0,
                        hp         = 100
                    };
                    player.sync = sync;
                }
                else
                {
                    PlayerSyncData sync = new PlayerSyncData
                    {
                        userid     = player.userid,
                        xpos       = 16.0f,
                        ypos       = 17.0f,
                        zpos       = 63.0f,
                        xrot       = 0.0f,
                        yrot       = 180.0f,
                        animestate = 0,
                        hp         = 100
                    };
                    player.sync = sync;
                }

                player.ResetRespawnTimer();

                datas.datas.Add(new PlayerInitData {
                    username = player.username, faction = player.faction, sync = player.sync
                });
            }

            foreach (Player player in players.Values)
            {
                GSrv.Send(MessageType.BattleStart, GSrv.Serialize <PlayerInitDatas>(datas), player.connection, NetDeliveryMethod.ReliableOrdered);
            }

            roomstate = 1;
        }