Exemplo n.º 1
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            UnityEngine_Debug_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Int32_Binding.Register(app);
            LitJson_JsonMapper_Binding.Register(app);
            System_Diagnostics_Stopwatch_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Boolean_Binding.Register(app);
            System_Object_Binding.Register(app);
            UnityEngine_Quaternion_Binding.Register(app);
            UnityEngine_Vector2_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            CoroutineDemo_Binding.Register(app);
            UnityEngine_WaitForSeconds_Binding.Register(app);
            System_NotSupportedException_Binding.Register(app);
            CLRBindingTestClass_Binding.Register(app);
            TestClassBase_Binding.Register(app);
            TestDelegateMethod_Binding.Register(app);
            TestDelegateFunction_Binding.Register(app);
            System_Action_1_String_Binding.Register(app);
            DelegateDemo_Binding.Register(app);
            System_Int32_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector3));
            s_UnityEngine_Vector3_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector3>;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Int32_Binding.Register(app);
            LitJson_JsonMapper_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            System_Diagnostics_Stopwatch_Binding.Register(app);
            UnityEngine_Vector3_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Boolean_Binding.Register(app);
            System_Object_Binding.Register(app);
            UnityEngine_Quaternion_Binding.Register(app);
            UnityEngine_Vector2_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            CoroutineDemo_Binding.Register(app);
            UnityEngine_WaitForSeconds_Binding.Register(app);
            System_NotSupportedException_Binding.Register(app);
            CLRBindingTestClass_Binding.Register(app);
            TestClassBase_Binding.Register(app);
            DelegateDemo_Binding.Register(app);
            MyDelegateDemo_Binding.Register(app);
            System_Int32_Binding.Register(app);
            BombFramework_AccPwdRequet_Binding.Register(app);
            Google_Protobuf_MessageParser_1_AccPwdRequet_Binding.Register(app);
            SequentialFSM_SequentialFSMControl_Binding.Register(app);
            UnityEngine_Application_Binding.Register(app);
            UnityEngine_AssetBundle_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            BombServer_Kernel_KeyObjectMap_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);
            UnityEngine_Resources_Binding.Register(app);
            BombServer_Kernel_SystemEvent_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            System_Exception_Binding.Register(app);
            System_Type_Binding.Register(app);
            System_Activator_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }
Exemplo n.º 3
0
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     LoadingPanel_Binding.Register(app);
     ProcedureLoadingScene_Binding.Register(app);
     UnityEngine_UI_Slider_Binding.Register(app);
     System_String_Binding.Register(app);
     UnityEngine_UI_Text_Binding.Register(app);
     EdgeFramework_UI_BaseUI_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
     CRLBindingTestClass_Binding.Register(app);
     EdgeFramework_MonoSingleton_1_GameRoot_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     UnityEngine_WaitForSeconds_Binding.Register(app);
     System_NotSupportedException_Binding.Register(app);
     TestDelegatMeth_Binding.Register(app);
     TestDelegatFunction_Binding.Register(app);
     System_Action_1_String_Binding.Register(app);
     System_Int32_Binding.Register(app);
     EdgeFramework_Singleton_1_ILRuntimeManager_Binding.Register(app);
     ILRuntimeManager_Binding.Register(app);
     TestClassBase_Binding.Register(app);
 }