Exemplo n.º 1
0
        protected void Deactivate(QuestConnection connection)
        {
            QuestObjectState state = GetState(connection);

            if (state.Locked || state.Active == QuestObjectState.ActivationState.Inactive)
            {
                return;
            }
            state.Active = QuestObjectState.ActivationState.Inactive;
            GameDebugger.Log(LogLevel.Debug, "QS: {0} '0x{1:X16}' deactivated", connection.GetType().Name, connection.Id);

            Deactivate((QuestPin)connection.Target);
        }
Exemplo n.º 2
0
        protected void Lock(QuestConnection connection, bool propagate)
        {
            QuestObjectState state = GetState(connection);

            if (state.Locked)
            {
                return;
            }
            state.Locked = true;
            GameDebugger.Log(LogLevel.Debug, "QS: {0} '0x{1:X16}' locked", connection.GetType().Name, connection.Id);
            if (propagate)
            {
                Lock((QuestPin)connection.Source);
            }
        }