private void OnSceneGUI()
        {
            ICodeTrigger trigger = target as ICodeTrigger;

            Handles.color = trigger.color;
            Handles.DrawSolidDisc(trigger.transform.position, Vector3.up, radius.floatValue);
            Handles.color = Color.blue;
            serializedObject.Update();
                        #if UNITY_5_6_OR_NEWER
            radius.floatValue =
                Handles.ScaleValueHandle(radius.floatValue,
                                         trigger.transform.position + new Vector3(radius.floatValue, 0, 0),
                                         Quaternion.identity,
                                         2,
                                         Handles.CubeHandleCap,
                                         2);
                        #else
            radius.floatValue =
                Handles.ScaleValueHandle(radius.floatValue,
                                         trigger.transform.position + new Vector3(radius.floatValue, 0, 0),
                                         Quaternion.identity,
                                         2,
                                         Handles.CubeCap,
                                         2);
                        #endif



            serializedObject.ApplyModifiedProperties();
        }
Exemplo n.º 2
0
        private void Start()
        {
            if (!parent)
            {
                GameObject go = new GameObject("Trigger");
                go.transform.SetParent(transform);
                go.transform.localPosition = Vector3.zero;
                SphereCollider mCollider = go.AddComponent <SphereCollider>();
                mCollider.radius    = radius;
                mCollider.isTrigger = true;
                go.layer            = 2;
                Rigidbody mRigidbody = go.AddComponent <Rigidbody>();
                mRigidbody.isKinematic = true;

                ICodeTrigger trigger = go.AddComponent <ICodeTrigger> ();
                trigger.radius     = radius;
                trigger.color      = color;
                trigger.components = components;
                trigger.parent     = true;
                Destroy(this);
            }
        }