public static void CreateStateMachine()
        {
            FsmEditor.ShowWindow();
            StateMachine stateMachine = AssetCreator.CreateAsset <StateMachine> (true);

            if (stateMachine == null)
            {
                return;
            }
            stateMachine.color = (int)NodeColor.Blue;
            stateMachine.Name  = stateMachine.name;

            FsmGameObject gameObject = ScriptableObject.CreateInstance <FsmGameObject> ();

            gameObject.Name      = "Owner";
            gameObject.hideFlags = HideFlags.HideInHierarchy;
            gameObject.IsHidden  = true;
            gameObject.IsShared  = true;

            stateMachine.Variables = ArrayUtility.Add <FsmVariable> (stateMachine.Variables, gameObject);
            AssetDatabase.AddObjectToAsset(gameObject, stateMachine);
            AssetDatabase.SaveAssets();


            AnyState state = FsmEditorUtility.AddNode <AnyState> (FsmEditor.Center, stateMachine);

            state.color = (int)NodeColor.Aqua;
            state.Name  = "Any State";
            FsmEditor.SelectStateMachine(stateMachine);
        }
Exemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            master.components.RemoveAll(x => x.component == null);
            for (int i = 0; i < master.components.Count; i++)
            {
                ICodeMaster.ComponentModel component = master.components [i];
                if (component.component.stateMachine != null)
                {
                    GUILayout.BeginHorizontal();

                    component.show = GUILayout.Toggle(component.show, "", Toggle);
                    component.component.hideFlags = component.show ? HideFlags.None : HideFlags.HideInInspector;

                    GUILayout.FlexibleSpace();

                    if (GUILayout.Button(EditorGUIUtility.FindTexture("UnityEditor.Graphs.AnimatorControllerTool"), Button))
                    {
                        FsmEditor.ShowWindow();
                        if (FsmEditor.instance != null)
                        {
                            FsmEditor.SelectStateMachine(component.component.stateMachine);
                        }
                    }
                    GUILayout.EndHorizontal();
                    GUILayout.Label(master.components [i].component.stateMachine.name, Line);
                }
            }

            EditorUtility.SetDirty(master);
        }
Exemplo n.º 3
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            SerializedProperty property = serializedObject.FindProperty("stateMachine");

            if (property.objectReferenceValue != null)
            {
                StateMachine fsm = property.objectReferenceValue as StateMachine;

                showInfo = EditorGUILayout.Foldout(showInfo, "Info");
                if (showInfo)
                {
                    int indent = EditorGUI.indentLevel;
                    EditorGUI.indentLevel++;
                    GUILayout.Label("StateMachines (" + (fsm.StateMachinesRecursive.Length + 1) + ")");
                    GUILayout.Label("States (" + fsm.StatesRecursive.Length + ")");
                    GUILayout.Label("Actions (" + fsm.ActionsRecursive.Length + ")");
                    GUILayout.Label("Variables (" + fsm.VisibleVariables.Length + ")");
                    EditorGUI.indentLevel = indent;
                }

                showVariables = EditorGUILayout.Foldout(showVariables, "Variables");
                if (showVariables)
                {
                    FsmVariable[] variables = fsm.VisibleVariables;
                    for (int i = 0; i < variables.Length; i++)
                    {
                        SerializedObject obj = new SerializedObject(variables[i]);
                        obj.Update();
                        EditorGUILayout.PropertyField(obj.FindProperty("value"), new GUIContent(obj.FindProperty("name").stringValue));
                        obj.ApplyModifiedProperties();
                    }
                }
            }
            bool flag = GUI.enabled;

            GUI.enabled = !(property.objectReferenceValue == null || !EditorUtility.IsPersistent(property.objectReferenceValue));
            if (GUILayout.Button("Bind to GameObject"))
            {
                serializedObject.Update();
                StateMachine stateMachine = (StateMachine)FsmUtility.Copy((StateMachine)property.objectReferenceValue);
                property.objectReferenceValue = stateMachine;
                serializedObject.ApplyModifiedProperties();
                if (FsmEditor.instance != null)
                {
                    FsmEditor.SelectStateMachine(stateMachine);
                }
            }
            GUI.enabled = flag;
            if (GUILayout.Button("Open in Editor"))
            {
                FsmEditor.ShowWindow();
                if (FsmEditor.instance != null)
                {
                    FsmEditor.SelectStateMachine((StateMachine)property.objectReferenceValue);
                }
            }
        }
 public virtual void OnDoubleClick(string guid, Rect rect)
 {
     if (Event.current.type == EventType.MouseDown && Event.current.clickCount == 2 && rect.Contains(Event.current.mousePosition))
     {
         FsmEditor.ShowWindow();
         FsmEditor.SelectStateMachine((StateMachine)target);
     }
 }
Exemplo n.º 5
0
        private void OnGUI()
        {
            GUILayout.BeginHorizontal(EditorStyles.toolbar);
            if (GUILayout.Button("Refresh", EditorStyles.toolbarButton))
            {
                FindFsms();
            }
            GUILayout.FlexibleSpace();
            FsmTool.Loaction mloc = (FsmTool.Loaction)EditorGUILayout.EnumPopup(location, EditorStyles.toolbarPopup, GUILayout.Width(100f));
            if (location != mloc)
            {
                location = mloc;
                FindFsms();
            }
            GUILayout.EndHorizontal();
            scroll = EditorGUILayout.BeginScrollView(scroll);
            for (int i = 0; i < fsms.Length; i++)
            {
                StateMachine fsm   = fsms[i];
                GUIStyle     style = FsmEditorStyles.elementBackground;
                if (i == index)
                {
                    style = new GUIStyle("MeTransitionSelectHead")
                    {
                        stretchHeight = false,
                    };
                    style.overflow = new RectOffset(-1, -2, -2, 2);
                }
                GUILayout.BeginVertical(style);
                GUILayout.Label(location == Loaction.Project? AssetDatabase.GetAssetPath(fsm):targets[i] + " : " + fsm.Name);

                Rect  elementRect = GUILayoutUtility.GetLastRect();
                Event ev          = Event.current;
                switch (ev.rawType)
                {
                case EventType.MouseDown:
                    if (elementRect.Contains(Event.current.mousePosition))
                    {
                        if (Event.current.button == 0)
                        {
                            DragAndDrop.objectReferences = new Object[1] {
                                fsm
                            };
                            dragIndex = i;
                            Event.current.Use();
                        }
                    }
                    break;

                case EventType.MouseUp:
                    if (elementRect.Contains(Event.current.mousePosition))
                    {
                        if (Event.current.button == 0)
                        {
                            index = i;
                            if (FsmEditor.instance == null)
                            {
                                FsmEditor.ShowWindow();
                            }
                            if (location == Loaction.Scene)
                            {
                                FsmEditor.SelectGameObject(targets[i]);
                            }
                            FsmEditor.SelectStateMachine(fsm);
                            Event.current.Use();
                        }
                    }
                    dragIndex = -1;
                    break;

                case EventType.MouseDrag:
                    if (dragIndex != -1)
                    {
                        DragAndDrop.StartDrag("Drag");
                        dragIndex = -1;
                        Event.current.Use();
                    }
                    break;
                }
                GUILayout.EndVertical();
            }
            EditorGUILayout.EndScrollView();
        }
Exemplo n.º 6
0
        private void OnGUI()
        {
            List <FsmError> errors = ErrorChecker.GetErrors();

            if (selectedFsmErrors)
            {
                if (FsmEditor.instance != null)
                {
                    errors = errors.FindAll(x => x.State.Parent == FsmEditor.Active).ToList();
                }
                else
                {
                    errors.Clear();
                }
            }
            //Toolbar
            GUILayout.BeginHorizontal(EditorStyles.toolbar);
            if (GUILayout.Button("Refresh", EditorStyles.toolbarButton))
            {
                ErrorChecker.CheckForErrors();
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Selected FSM Only", (selectedFsmErrors?(GUIStyle)"TE toolbarbutton" : EditorStyles.toolbarButton)))
            {
                selectedFsmErrors = !selectedFsmErrors;
                ErrorChecker.CheckForErrors();
                EditorPrefs.SetBool("SelectedFSMOnly", selectedFsmErrors);
            }
            GUILayout.EndHorizontal();

            scroll = EditorGUILayout.BeginScrollView(scroll);
            for (int i = 0; i < errors.Count; i++)
            {
                FsmError error = errors[i];
                GUIStyle style = FsmEditorStyles.elementBackground;
                if (i == index)
                {
                    style = new GUIStyle("MeTransitionSelectHead")
                    {
                        stretchHeight = false,
                    };
                    style.overflow = new RectOffset(-1, -2, -2, 2);
                }
                GUILayout.BeginVertical(style);
                GUILayout.Label(error.Type.ToString());
                GUILayout.Label(error.State.Parent.Name + " : " + error.State.Name + " : " + error.ExecutableNode.name + (error.FieldInfo != null? " : " + error.FieldInfo.Name:""));
                GUILayout.EndVertical();
                Rect  elementRect = new Rect(0, i * 19f * 2f, Screen.width, 19f * 2f);
                Event ev          = Event.current;
                switch (ev.rawType)
                {
                case EventType.MouseDown:
                    if (elementRect.Contains(Event.current.mousePosition))
                    {
                        if (Event.current.button == 0)
                        {
                            index = i;
                            if (FsmEditor.instance == null)
                            {
                                FsmEditor.ShowWindow();
                            }
                            FsmEditor.SelectNode(error.State);
                            Event.current.Use();
                        }
                    }
                    break;
                }
            }
            EditorGUILayout.EndScrollView();
        }
 public static void OpenFsmEditor()
 {
     FsmEditor.ShowWindow();
 }