public static void ArrowArc(Transform _target, float _radius, float _degree, float _left, float _right, float _level, bool _invert = false)
        {
            if (_target == null || _degree == 0 || _radius == 0)
            {
                return;
            }



            for (float _angle = _left; _angle <= _right + 0.15f; _angle += _degree)
            {
                Vector3 _pos_1 = PositionTools.GetDirectionPosition(_target, _angle, _radius);
                Vector3 _pos_2 = PositionTools.GetDirectionPosition(_target, _angle, _radius + 1);

                _pos_1.y = _level;
                _pos_2.y = _level;

                if (_invert)
                {
                    Arrow(_pos_2, _pos_1 - _pos_2);
                }
                else
                {
                    Arrow(_pos_1, _pos_2 - _pos_1);
                }
            }
        }
        public static void Arc(Transform _target, float _radius, float _degress, float _left, float _right, float _level, bool _dotted = true)
        {
            if (_target == null)
            {
                return;
            }

            Vector3 _center     = _target.position;
            Vector3 _center_pos = PositionTools.GetDirectionPosition(_target, 0, _radius + (_radius / 10));
            Vector3 _left_pos   = PositionTools.GetDirectionPosition(_target, _left, _radius);
            Vector3 _right_pos  = PositionTools.GetDirectionPosition(_target, _right, _radius);

            _center.y     = _level;
            _center_pos.y = _level;
            _left_pos.y   = _level;
            _right_pos.y  = _level;

            /*
             * Gizmos.DrawLine( _center, _center_pos );
             * Gizmos.DrawLine( _center, _left_pos );
             * Gizmos.DrawLine( _center, _right_pos );*/

            Vector3 _last_pos = _left_pos;

            for (float _angle = _left; _angle <= _right; _angle += _degress)
            {
                Vector3 _pos = PositionTools.GetDirectionPosition(_target, _angle, _radius);
                _pos.y = _level;
                if (!_dotted || ((int)_angle % 2 == 0))
                {
                    Gizmos.DrawLine(_last_pos, _pos);
                }

                _last_pos = _pos;
            }
        }