protected override void Load() { Instance = this; U.Events.OnPlayerConnected += SetPlayerSalvageTime; foreach (SteamPlayer steamPlayer in Provider.clients.Where(x => x != null)) { UnturnedPlayer player = UnturnedPlayer.FromSteamPlayer(steamPlayer); SetPlayerSalvageTime(player); } }
protected override void Unload() { U.Events.OnPlayerConnected -= SetPlayerSalvageTime; Instance = null; }