public static Dictionary <string, SCFOMBIN.SCFOMBIN> LoadBattleText(IContainer gameDataPath, GameLocale locale, GameVersion version, EndianUtils.Endianness endian, TextUtils.GameTextEncoding encoding, BitUtils.Bitness bits)
        {
            var BattleTextFiles = new Dictionary <string, SCFOMBIN.SCFOMBIN>();

            foreach (var filename in GenerateWebsite.GetBattleScenarioFileNames(gameDataPath, locale, version))
            {
                var bin = LoadBattleTextFile(gameDataPath, filename, locale, version, endian, encoding, bits);
                BattleTextFiles.Add(filename, bin);
            }

            return(BattleTextFiles);
        }
Exemplo n.º 2
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        public static Dictionary <string, SCFOMBIN.SCFOMBIN> LoadBattleText(string gameDataPath, GameLocale locale, GameVersion version, Util.Endianness endian, Util.GameTextEncoding encoding, Util.Bitness bits)
        {
            var BattleTextFiles = new Dictionary <string, SCFOMBIN.SCFOMBIN>();

            foreach (var filename in GenerateWebsite.GetBattleScenarioFileNames(gameDataPath, locale, version))
            {
                if (filename.StartsWith("BTL_"))
                {
                    var bin = LoadBattleTextFile(gameDataPath, filename, locale, version, endian, encoding, bits);
                    BattleTextFiles.Add(filename, bin);
                }
            }

            return(BattleTextFiles);
        }