public static Dictionary <string, SCFOMBIN.SCFOMBIN> LoadBattleText(IContainer gameDataPath, GameLocale locale, GameVersion version, EndianUtils.Endianness endian, TextUtils.GameTextEncoding encoding, BitUtils.Bitness bits) { var BattleTextFiles = new Dictionary <string, SCFOMBIN.SCFOMBIN>(); foreach (var filename in GenerateWebsite.GetBattleScenarioFileNames(gameDataPath, locale, version)) { var bin = LoadBattleTextFile(gameDataPath, filename, locale, version, endian, encoding, bits); BattleTextFiles.Add(filename, bin); } return(BattleTextFiles); }
public static Dictionary <string, SCFOMBIN.SCFOMBIN> LoadBattleText(string gameDataPath, GameLocale locale, GameVersion version, Util.Endianness endian, Util.GameTextEncoding encoding, Util.Bitness bits) { var BattleTextFiles = new Dictionary <string, SCFOMBIN.SCFOMBIN>(); foreach (var filename in GenerateWebsite.GetBattleScenarioFileNames(gameDataPath, locale, version)) { if (filename.StartsWith("BTL_")) { var bin = LoadBattleTextFile(gameDataPath, filename, locale, version, endian, encoding, bits); BattleTextFiles.Add(filename, bin); } } return(BattleTextFiles); }