Exemplo n.º 1
0
        private void ControlMessage_SpawnMonster(HybrasylControlMessage message)
        {
            var monster = (Monster)message.Arguments[0];
            var map     = (Map)message.Arguments[1];

            GameLog.DebugFormat("monolith: spawning monster {0} on map {1}", monster.Name, map.Name);
            map.InsertCreature(monster);
        }
Exemplo n.º 2
0
        private void ControlMessage_MonolithControl(HybrasylControlMessage message)
        {
            var monster = (Monster)message.Arguments[0];
            var map     = (Map)message.Arguments[1];

            // Don't handle control messages for dead/removed mobs, or mobs that cannot move or attack
            if (!monster.Condition.Alive || monster.DeathProcessed ||
                monster.Id == 0 || monster.Map == null ||
                monster.Condition.Asleep || monster.Condition.Frozen)
            {
                return;
            }

            monster.NextAction();
        }
Exemplo n.º 3
0
 private void ControlMessage_LogoffUser(HybrasylControlMessage message)
 {
     // Log off the specified user
     var userName = (string)message.Arguments[0];
     Logger.WarnFormat("{0}: forcing logoff", userName);
     User user;
     if (Users.TryGetValue(userName, out user))
     {
         user.Logoff();
     }
 }
Exemplo n.º 4
0
        private void ControlMessage_ShutdownServer(HybrasylControlMessage message)
        {
            // Initiate an orderly shutdown 
            var userName = (string) message.Arguments[0];
            Logger.WarnFormat("Server shutdown request initiated by {0}", userName);
            // Chaos is Rising Up, yo.
            foreach (var connection in ActiveUsers)
            {
                var user = connection.Value;
                user.SendMessage("Chaos is rising up. Please re-enter in a few minutes.",
                    Hybrasyl.MessageTypes.SYSTEM_WITH_OVERHEAD);
            }

            // Actually shut down the server. This terminates the listener loop in Game.
            if (Game.IsActive())
                Game.ToggleActive();

            Logger.WarnFormat("Server has begun shutdown");
        }
Exemplo n.º 5
0
 private void ControlMessage_SaveUser(HybrasylControlMessage message)
 {
     // save a user
     User user;
     var connectionId = (long) message.Arguments[0];
     if (ActiveUsers.TryGetValue(connectionId, out user))
     {
         Logger.DebugFormat("Saving user {0}", user.Name);
         user.SaveDataToEntityFramework();
     }
     else
     {
         Logger.WarnFormat("Tried to save user associated with connection ID {0} but user doesn't exist",
             connectionId);
     }
 }
Exemplo n.º 6
0
        private void ControlMessage_RegenerateUser(HybrasylControlMessage message)
        {
            // regenerate a user
            // USDA Formula for HP: MAXHP * (0.1 + (CON - Lv) * 0.01) <20% MAXHP
            // USDA Formula for MP: MAXMP * (0.1 + (WIS - Lv) * 0.01) <20% MAXMP
            // Regen = regen * 0.0015 (so 100 regen = 15%)
            User user;
            var connectionId = (long) message.Arguments[0];
            if (ActiveUsers.TryGetValue(connectionId, out user))
            {
                uint hpRegen = 0;
                uint mpRegen = 0;
                double fixedRegenBuff = Math.Min(user.Regen*0.0015, 0.15);
                if (user.Hp != user.MaximumHp)
                {
                    hpRegen = (uint) Math.Min(user.MaximumHp*(0.1*Math.Max(user.Con, (user.Con - user.Level))*0.01),
                        user.MaximumHp*0.20);
                    hpRegen = hpRegen + (uint) (fixedRegenBuff*user.MaximumHp);

                }
                if (user.Mp != user.MaximumMp)
                {
                    mpRegen = (uint) Math.Min(user.MaximumMp*(0.1*Math.Max(user.Int, (user.Int - user.Level))*0.01),
                        user.MaximumMp*0.20);
                    mpRegen = mpRegen + (uint) (fixedRegenBuff*user.MaximumMp);

                }
                Logger.DebugFormat("User {0}: regen HP {1}, MP {2}", user.Name,
                    hpRegen, mpRegen);
                user.Hp = Math.Min(user.Hp + hpRegen, user.MaximumHp);
                user.Mp = Math.Min(user.Mp + mpRegen, user.MaximumMp);
                user.UpdateAttributes(StatUpdateFlags.Current);
            }
        }
Exemplo n.º 7
0
 private void ControlMessage_CleanupUser(HybrasylControlMessage message)
 {
     // clean up after a broken connection
     var connectionId = (long) message.Arguments[0];
     User user;
     if (ActiveUsers.TryRemove(connectionId, out user))
     {
         Logger.InfoFormat("cid {0}: closed, player {1} removed", connectionId, user.Name);
         if (user.ActiveExchange != null)
             user.ActiveExchange.CancelExchange(user);
         ((IDictionary) ActiveUsersByName).Remove(user.Name);
         user.Save();
         user.UpdateLogoffTime();
         user.Map.Remove(user);
         Remove(user);
         Logger.DebugFormat("cid {0}: {1} cleaned up successfully", user.Name);
         DeleteUser(user.Name);
     }
 }
Exemplo n.º 8
0
        private void ControlMessage_MonolithControl(HybrasylControlMessage message)
        {
            var monster = (Monster)message.Arguments[0];
            var map     = (Map)message.Arguments[1];

            // Don't handle control messages for dead/removed mobs, or mobs that cannot move or attack
            if (!monster.Condition.Alive || monster.DeathProcessed ||
                monster.Id == 0 || monster.Map == null ||
                monster.Condition.Asleep || monster.Condition.Frozen)
            {
                return;
            }
            if (monster.IsHostile)
            {
                if (map.Users.Count > 0)
                {
                    var entityTree = map.EntityTree.GetObjects(monster.GetViewport());
                    //get players on screen
                    var players = entityTree.OfType <User>();

                    if (players.Count() > 0)
                    {
                        //get closest
                        if (monster.ThreatInfo.ThreatTable.Count == 0)
                        {
                            //get
                            monster.ThreatInfo.AddNewThreat(players.OrderBy(x => x.Distance(monster)).FirstOrDefault(), 1);
                        }
                    }

                    UserGroup targetGroup = null;

                    //get aggro target's group
                    if (monster.ThreatInfo.ThreatTarget != null && monster.ThreatInfo.ThreatTarget is User)
                    {
                        targetGroup = ((User)monster.ThreatInfo.ThreatTarget).Group;
                    }

                    if (monster.ThreatInfo.ThreatTarget != null)
                    {
                        //pathfind or cast if far away

                        if (monster.Distance(monster.ThreatInfo.ThreatTarget) >= 2)
                        {
                            var nextAction = _random.Next(1, 7);

                            if (nextAction > 1)
                            {
                                //pathfind, only if not paralyzed
                                if (!monster.Condition.Paralyzed && !monster.Condition.Blinded)
                                {
                                    monster.PathFind((monster.Location.X, monster.Location.Y), (monster.ThreatInfo.ThreatTarget.Location.X, monster.ThreatInfo.ThreatTarget.Location.Y));
                                }
                            }
                            else
                            {
                                //cast
                                if (!monster.Condition.Blinded)
                                {
                                    monster.Cast(monster.ThreatInfo.ThreatTarget, targetGroup);
                                }
                            }
                        }
                        else
                        {
                            //check facing and attack or cast
                            var nextAction = _random.Next(1, 6);
                            if (nextAction > 1)
                            {
                                var facing = monster.CheckFacing(monster.Direction, monster.ThreatInfo.ThreatTarget);
                                if (facing)
                                {
                                    monster.AssailAttack(monster.Direction, monster.ThreatInfo.ThreatTarget);
                                }
                            }
                            else
                            {
                                if (!monster.Condition.Blinded)
                                {
                                    monster.Cast(monster.ThreatInfo.ThreatTarget, targetGroup);
                                }
                            }
                        }
                    }
                }
            }
            if (monster.ShouldWander)
            {
                var nextAction = _random.Next(0, 2);

                if (nextAction == 1)
                {
                    var nextMove = _random.Next(0, 4);
                    monster.Walk((Xml.Direction)nextMove);
                }
                else
                {
                    var nextMove = _random.Next(0, 4);
                    monster.Turn((Xml.Direction)nextMove);
                }
            }
        }