Exemplo n.º 1
0
        public bool SaveDataToEntityFramework()
        {
            using (var ctx = new hybrasylEntities(Constants.ConnectionString))
            {
                var playerquery = ctx.players.Where(player => player.name == Name).SingleOrDefault();

                if (playerquery == null)
                {
                    return false;
                }

                var inventory = new JArray();
                var equipment = new JArray();

                for (byte i = 1; i <= Inventory.Size; ++i)
                {
                    if (Inventory[i] == null) continue;
                    var obj = new JObject();
                    obj.Add("slot", (int)i);
                    obj.Add("count", Inventory[i].Count);
                    if (Inventory[i].IsVariant)
                    {
                        obj.Add("item_id", Inventory[i].ParentItem.id);
                        obj.Add("variant_id", Inventory[i].CurrentVariant.id);
                    }
                    else
                    {
                        obj.Add("item_id", Inventory[i].TemplateId);
                    }
                    inventory.Add(obj);
                }

                for (byte i = 1; i < Equipment.Size; ++i)
                {
                    if (Equipment[i] == null) continue;
                    var obj = new JObject();
                    obj.Add("slot", (int)i);
                    if (Equipment[i].IsVariant)
                    {
                        obj.Add("item_id", Equipment[i].ParentItem.id);
                        obj.Add("variant_id", Equipment[i].CurrentVariant.id);
                    }
                    else
                    {
                        obj.Add("item_id", Equipment[i].TemplateId);
                    }
                    equipment.Add(obj);
                }

                foreach (var property in GetType().GetProperties())
                {
                    string value;
                    if (User.EntityFrameworkMapping.TryGetValue(property.Name, out value))
                    {
                        // Nullables on the DB side need special handling to cast correctly.
                        var curType = property.PropertyType;
                        var destType = Nullable.GetUnderlyingType(typeof(player).GetProperty(value).PropertyType) ??
                            typeof(player).GetProperty(value).PropertyType;
                        object safevalue = (value == null) ? null : Convert.ChangeType(property.GetValue(this), destType);

                        // BEWARE - this will break if passed Enums that aren't handled via EF 5's enum support!
                        ctx.Entry(playerquery).Property(value).CurrentValue = safevalue;
                    }
                }

                ctx.Entry(playerquery).Property("inventory").CurrentValue = inventory.ToString();
                ctx.Entry(playerquery).Property("equipment").CurrentValue = equipment.ToString();

                // Save our current location
                ctx.Entry(playerquery).Property("map_id").CurrentValue = (int)Map.Id;
                ctx.Entry(playerquery).Property("map_x").CurrentValue = (int)X; ;
                ctx.Entry(playerquery).Property("map_y").CurrentValue = (int)Y;

                if (Citizenship != null)
                    ctx.Entry(playerquery).Property("nation_id").CurrentValue = Citizenship.id;

                ctx.SaveChanges();

            }

            return true;
        }
Exemplo n.º 2
0
        // Chart for all error password-related error codes were provided by kojasou@ on
        // https://github.com/hybrasyl/server/pull/11.
        private void PacketHandler_0x26_ChangePassword(Client client, ClientPacket packet)
        {
            var name = packet.ReadString8();
            var currentPass = packet.ReadString8();
            // Clientside validation ensures that the same string is typed twice for the new
            // password, and the new password is only sent to the server once. We can assume
            // that they matched if 0x26 request is sent from the client.
            var newPass = packet.ReadString8();

            using (var ctx = new hybrasylEntities(Constants.ConnectionString))
            {
                var player = ctx.players.Where(p => p.name == name).SingleOrDefault();

                // Check that `name` exists. If not, return a message indicating that to the user.
                if (player == null)
                {
                    client.LoginMessage(GetPasswordError(0x0E), 0x0E);
                    Logger.DebugFormat("Password change attempt on invalid player `{0}`", name);
                }
                // If the player does exist, validate the current and new passwords before updating.
                else
                {
                    // Check that the current password is correct and the new password is different
                    // than the current password.
                    if (VerifyPassword(currentPass, player))
                    {
                        // Check if the password is valid.
                        byte err = 0x00;
                        if (ValidPassword(newPass, out err))
                        {
                            player.password_hash = HashPassword(newPass);
                            ctx.SaveChanges();

                            // Let the user know the good news.
                            client.LoginMessage("Your password has been changed successfully.", 0x0);
                            Logger.InfoFormat("Password successfully changed for `{0}`", name);
                        }
                        else
                        {
                            client.LoginMessage(GetPasswordError(err), err);
                            Logger.ErrorFormat("Invalid new password proposed during password change attempt for `{0}`", name);
                        }
                    }
                    // The current password is incorrect. Don't allow any changes to happen.
                    else
                    {
                        client.LoginMessage(GetPasswordError(0x0F), 0x0F);
                        Logger.ErrorFormat("Invalid current password during password change attempt for `{0}`", name);
                    }
                }
            }
        }
Exemplo n.º 3
0
 /// <summary>
 /// Update a player's last logoff time in the database and the live object.
 /// </summary>
 public void UpdateLogoffTime()
 {
     using (var ctx = new hybrasylEntities(Constants.ConnectionString))
     {
         var playerquery = ctx.players.Where(player => player.name == Name).SingleOrDefault();
         if (playerquery == null)
         {
             // This means something very odd is happening; we might want to throw an exception
             // or do something else here
             return;
         }
         else
         {
             var now = DateTime.Now;
             LoginTime = now;
             ctx.Entry(playerquery).Property("last_logoff").CurrentValue = now;
             ctx.SaveChanges();
         }
     }
 }
Exemplo n.º 4
0
        private void PacketHandler_0x04_CreateB(Client client, ClientPacket packet)
        {
            if (string.IsNullOrEmpty(client.NewCharacterName) || string.IsNullOrEmpty(client.NewCharacterPassword))
                return;

            var hairStyle = packet.ReadByte();
            var sex = packet.ReadByte();
            var hairColor = packet.ReadByte();

            if (hairStyle < 1)
                hairStyle = 1;

            if (hairStyle > 17)
                hairStyle = 17;

            if (hairColor > 13)
                hairColor = 13;

            if (sex < 1)
                sex = 1;

            if (sex > 2)
                sex = 2;

            if (!Game.World.PlayerExists(client.NewCharacterName))
            {
                using (var ctx = new hybrasylEntities(Constants.ConnectionString))
                {
                    player newplayer = new player
                    {
                        name = client.NewCharacterName,
                        password_hash = client.NewCharacterPassword,
                        sex = (Sex) sex,
                        hairstyle = hairStyle,
                        haircolor = hairColor,
                        map_id = 136,
                        map_x = 10,
                        map_y = 10,
                        direction = 1,
                        class_type = 0,
                        level = 1,
                        exp = 0,
                        ab = 0,
                        gold = 0,
                        ab_exp = 0,
                        max_hp = 50,
                        max_mp = 50,
                        cur_hp = 50,
                        cur_mp = 35,
                        str = 3,
                        @int = 3,
                        wis = 3,
                        con = 3,
                        dex = 3,
                        inventory = "[]",
                        equipment = "[]",
                        created_at = DateTime.Now
                    };
                    try
                    {
                        ctx.players.Add(newplayer);
                        ctx.SaveChanges();
                    }
                    catch (Exception e)
                    {
                        Logger.ErrorFormat("Error saving new player!");
                        Logger.ErrorFormat(e.ToString());
                        client.LoginMessage("Unknown error. Contact [email protected]", 3);
                    }
                    client.LoginMessage("\0", 0);
                }
            }
        }