Exemplo n.º 1
0
 public static string CheckForValidEvent(SkillState state, string eventName)
 {
     if (state == null)
     {
         return("Invalid State!");
     }
     if (string.IsNullOrEmpty(eventName))
     {
         return("");
     }
     SkillTransition[] globalTransitions = state.Fsm.GlobalTransitions;
     for (int i = 0; i < globalTransitions.Length; i++)
     {
         SkillTransition fsmTransition = globalTransitions[i];
         if (fsmTransition.EventName == eventName)
         {
             string result = "";
             return(result);
         }
     }
     SkillTransition[] transitions = state.Transitions;
     for (int j = 0; j < transitions.Length; j++)
     {
         SkillTransition fsmTransition2 = transitions[j];
         if (fsmTransition2.EventName == eventName)
         {
             string result = "";
             return(result);
         }
     }
     return("Fsm will not respond to Event: " + eventName);
 }
Exemplo n.º 2
0
        public void LogTransition(SkillState fromState, SkillTransition transition)
        {
            SkillLogEntry entry = new SkillLogEntry
            {
                Log        = this,
                LogType    = SkillLogType.Transition,
                State      = fromState,
                Transition = transition
            };

            this.AddEntry(entry, false);
        }
Exemplo n.º 3
0
 public int GetTransitionIndex(SkillTransition transition)
 {
     if (transition == null)
     {
         return(-1);
     }
     for (int i = 0; i < this.transitions.Length; i++)
     {
         SkillTransition fsmTransition = this.transitions[i];
         if (fsmTransition == transition)
         {
             return(i);
         }
     }
     return(-1);
 }