public static void Log(Skill fsm, string text, bool frameCount = false)
 {
     if (fsm.GameObject != null)
     {
         text = string.Concat(new string[]
         {
             text,
             " : ",
             fsm.GameObject.get_name(),
             " : ",
             fsm.Name
         });
     }
     SkillDebugUtility.Log(text, frameCount);
 }
 public static void Log(Object obj, string text)
 {
     text = obj.get_name() + " : " + text;
     SkillDebugUtility.Log(text, false);
 }