Exemplo n.º 1
0
        public void GoodMap()
        {
            var map = new HuntTheWumpus.Map();

            bool[] b = new bool[30];
            b[0] = true;
            Queue <int> q = new Queue <int>();

            q.Enqueue(0);
            int step = 0;

            while (q.Count > 0)
            {
                int top = q.Dequeue();
                int cnt = 0;
                ++step;
                for (int i = 0; i < map.graph[i].Count; ++i)
                {
                    if (map.isActive[top][i])
                    {
                        ++cnt;
                        if (!b[map.graph[top][i]])
                        {
                            b[map.graph[top][i]] = true;
                            q.Enqueue(map.graph[top][i]);
                        }
                    }
                }
                Assert.True(cnt <= 3, "Degree > 3");
            }
            Assert.True(step == 30, "Graph isn't connected");
        }
Exemplo n.º 2
0
        public void MapTest()
        {
            var map = new HuntTheWumpus.Map();
            int mem = map.Wumpus;

            map.WumpusGoAway();
            Assert.False(mem == map.Wumpus, "Wumpus come back");
            map.WumpusGoAway(1);
            map.WumpusGoAway(4);
            for (int i = 0; i < 6; ++i)
            {
                map.PushArrow(i);
            }
            for (int i = 0; i < 6; ++i)
            {
                map.Move(i);
            }
            map.Respaw();
            Assert.True(map.danger == Danger.Empty, "Don't update map.danger");
            for (int i = 0; i < 10; ++i)
            {
                var bat = map.GetBat();
                var pit = map.GetPit();
                Assert.True(bat != pit, "Bat in pit");
            }
        }
Exemplo n.º 3
0
        public void DrawTest()
        {
            var view = new HuntTheWumpus.View(1024, 768);

            view.Clear();
            view.Clear(System.Drawing.Color.Aqua);
            view.Created();
            view.Graphics.FillRectangle(Brushes.Aqua, 0, 0, 10, 10);
            view.DrawMainMenu();
            var map = new HuntTheWumpus.Map();

            view.DrawPickCave(map.graph, map.isActive, 0, 1, "112");
            view.MainForm.DrawAll();
        }