public override AcceptanceReport AllowsPlacing(BuildableDef def, IntVec3 center, Rot4 rot, Map map, Thing thingToIgnore = null, Thing thing = null)
 {
     return(ShootingRangeUtility.AreaClear(ShootingRangeUtility.RangeArea(def as ThingDef, center, rot), map));
     //        foreach (IntVec3 c in ShootingRangeUtility.RangeArea(def as ThingDef,center,rot))
     //        {
     //if (!c.Standable(map)) return "ShootingRangeObstructed".Translate();
     //        }
     //        return true;
 }
        protected virtual bool IsRangeClear(Thing target)
        {
            CompShootingArea comp = target.TryGetComp <CompShootingArea>();

            if (comp == null)
            {
                return(true);
            }
            var check = ShootingRangeUtility.AreaClear(comp.RangeArea, target.Map);

            if (check.Accepted)
            {
                return(true);
            }
            if (!JobFailReason.HaveReason)
            {
                JobFailReason.Is(check.Reason);
            }
            return(false);
        }