/// <summary> /// Implement this function to make a custom inspector. /// </summary> public override void OnInspectorGUI() { BDDExtensionRunner script = (BDDExtensionRunner)target; serializedObject.Update(); Component[] components = script.gameObject.GetComponents <Component>(); List <UnityTestBDDError> errors = new List <UnityTestBDDError>(); ComponentsFilter bddComponentsFilter = new ComponentsFilter(); Component[] bddComponents = bddComponentsFilter.Filter(components); ComponentsChecker checkForComponentsErrors = new ComponentsChecker(); errors.AddRange(checkForComponentsErrors.Check(bddComponents)); if (!this.RunnerInspectorIsLockedOnErrors(errors) && bddComponents.Length > 0) { foreach (Component component in bddComponents) { if (((BaseBDDComponent)component).Errors.Count > 0) { UnityTestBDDError error = new UnityTestBDDError(); error.Message = "There are some errors in the BDDComponents. Please, check and resolve them before continue."; error.MethodMethodInfo = null; error.Component = null; error.LockRunnerInspectorOnErrors = true; error.ShowButton = false; error.Index = 0; error.LockBuildParameters = true; error.LockParametersRows = true; error.ShowRedExclamationMark = true; error.StepType = null; errors.Add(error); break; } } } if (!this.RunnerInspectorIsLockedOnErrors(errors) && !this.IsStaticScenario(components)) { ChosenMethodsChecker checkForErrors = new ChosenMethodsChecker(); errors.AddRange(checkForErrors.Check(script.Given, script.GivenParametersIndex, script.When, script.WhenParametersIndex, script.Then, script.ThenParametersIndex, bddComponents)); } RunnerEditorBusinessLogicErrorsManagement runnerEditorBusinessLogicErrorsManagement = new RunnerEditorBusinessLogicErrorsManagement(); runnerEditorBusinessLogicErrorsManagement.Errors(errors, this.unityIntefaceWrapper, script); MethodsManagementUtilities methodsManagementUtilities = new MethodsManagementUtilities(); bool isStaticScenario = methodsManagementUtilities.IsStaticBDDScenario(bddComponents); SetSucceedOnAssertions(script.gameObject); if (!this.RunnerInspectorIsLockedOnErrors(errors)) { this.DrawOptions(this.runnerBusinessLogicData, isStaticScenario, script, this.unityIntefaceWrapper, bddComponents); if (!isStaticScenario) { if (!this.BuildParametersIsLocked(errors)) { bool isParametersRebuildNeeded = this.businessLogicParametersRebuild.IsParametersRebuildNeeded(this.unityIntefaceWrapper, this.runnerBusinessLogicData, bddComponents, bddComponentsFilter); if (isParametersRebuildNeeded) { this.RebuildParameters(script, bddComponents, this.runnerBusinessLogicData); this.runnerBusinessLogicData.BDDObjects = bddComponents; this.runnerBusinessLogicData.SerializedObjects = this.businessLogicParametersRebuild.RebuildSerializedObjectsList(bddComponents, this.runnerBusinessLogicData.SerializedObjects); } } } if (Event.current.type == EventType.Layout || this.dirtyStatus == false) { this.dirtyStatus = false; if (this.runnerBusinessLogicData.SerializedObjects != null) { foreach (ISerializedObjectWrapper so in this.runnerBusinessLogicData.SerializedObjects.Values) { so.Update(); } } if (methodsManagementUtilities.IsStaticBDDScenario(bddComponents)) { this.BuildStaticScenario(bddComponents); } else { this.BuildDynamicScenario(script, bddComponents, this.LockParametersRows(errors), out this.dirtyStatus); } serializedObject.ApplyModifiedProperties(); if (this.runnerBusinessLogicData.SerializedObjects != null) { foreach (ISerializedObjectWrapper so in this.runnerBusinessLogicData.SerializedObjects.Values) { so.ApplyModifiedProperties(); } } } else { this.unityIntefaceWrapper.EditorUtilitySetDirty(script); } } }
public void Errors_Should_CallTheExpectedUnityEditoStatements_Given_AListContainingOneUnityTestBDDErrorObject() { UnityTestBDDComponentBaseEditorBusinessLogicTestFirstDynamicComponent component = UnitTestUtility.CreateComponent <UnityTestBDDComponentBaseEditorBusinessLogicTestFirstDynamicComponent>(); BDDExtensionRunner runner = UnitTestUtility.CreateComponent <BDDExtensionRunner>(); RunnerEditorBusinessLogicErrorsManagement runnerEditorBusinessLogicErrorsManagement = new RunnerEditorBusinessLogicErrorsManagement(); string expectedMessage = "Message"; List <UnityTestBDDError> errors = new List <UnityTestBDDError>(); UnityTestBDDError error = new UnityTestBDDError(); error.Message = expectedMessage; error.Component = component; error.MethodMethodInfo = null; error.ShowButton = true; error.ShowRedExclamationMark = true; errors.Add(error); string errorTextureFullPath = Utilities.GetAssetFullPath(runner, runnerEditorBusinessLogicErrorsManagement.ErrorTextureFileName); string openComponentButtonTextureFullPath = Utilities.GetAssetFullPath(runner, runnerEditorBusinessLogicErrorsManagement.OpenComponentButtonTextureFileName); IUnityInterfaceWrapper unityInterface = Substitute.For <IUnityInterfaceWrapper>(); unityInterface.EditorGUIUtilityCurrentViewWidth().Returns(600f); float labelWidth = 500f; Texture2D inputTexture = new Texture2D(10, 10); unityInterface.AssetDatabaseLoadAssetAtPath(openComponentButtonTextureFullPath, typeof(Texture2D)).Returns(inputTexture); Texture2D errorTexture = new Texture2D(10, 10); unityInterface.AssetDatabaseLoadAssetAtPath(errorTextureFullPath, typeof(Texture2D)).Returns(errorTexture); GUILayoutOption buttonWidth = GUILayout.Width(16); unityInterface.GUILayoutWidth(24).Returns(buttonWidth); GUILayoutOption buttonHeight = GUILayout.Height(16); unityInterface.GUILayoutHeight(24).Returns(buttonHeight); GUILayoutOption[] options = new GUILayoutOption[2]; options[0] = buttonWidth; options[1] = buttonHeight; unityInterface.GUILayoutButton(inputTexture, EditorStyles.label, options).Returns(false); GUILayoutOption[] errorTextureOptions = new GUILayoutOption[2]; errorTextureOptions[0] = buttonWidth; errorTextureOptions[1] = buttonHeight; runnerEditorBusinessLogicErrorsManagement.Errors(errors, unityInterface, runner); Received.InOrder(() => { unityInterface.EditorGUILayoutBeginHorizontal(); unityInterface.EditorGUILayoutSeparator(); unityInterface.EditorGUILayoutSeparator(); unityInterface.EditorGUILayoutEndHorizontal(); unityInterface.EditorGUILayoutBeginHorizontal(); unityInterface.EditorGUIUtilityCurrentViewWidth(); unityInterface.AssetDatabaseLoadAssetAtPath(errorTextureFullPath, typeof(Texture2D)); unityInterface.GUILayoutWidth(24); unityInterface.GUILayoutHeight(24); unityInterface.EditorGUILayoutLabelField(errorTexture, Arg.Is <GUILayoutOption[]>(x => x.SequenceEqual(errorTextureOptions) == true)); unityInterface.EditorGUILayoutLabelField(expectedMessage, labelWidth); unityInterface.AssetDatabaseLoadAssetAtPath(openComponentButtonTextureFullPath, typeof(Texture2D)); unityInterface.GUILayoutWidth(24); unityInterface.GUILayoutHeight(24); unityInterface.GUILayoutButton(inputTexture, EditorStyles.label, Arg.Is <GUILayoutOption[]>(x => x.SequenceEqual(options) == true)); unityInterface.EditorGUILayoutEndHorizontal(); }); }