public void RequestActivity()
 {
     LocationBroadcast.SetActivityEnabled(true);
     activityIdentificationService = ActivityIdentification.getService(new UnityPlayerActivity());
     activityIdentificationService.createActivityIdentificationUpdates(5000, LocationCommon.GetPendingIntent())
     .addOnSuccessListener(new LocationSuccessListener((AndroidJavaObject o) => {
         TestTip.Inst.ShowText("activity success");
     }))
     .addOnFailureListener(new HmsFailureListener((Exception e) => {
         TestTip.Inst.ShowText("activity failure");
     }));
 }
 public void RemoveRunning()
 {
     LocationBroadcast.SetActivityEnabled(false);
     activityIdentificationService.deleteActivityIdentificationUpdates(LocationCommon.GetPendingIntent());
 }