public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); serializedObject.Update(); EditorUtils.BrandField(); using (new EditorGUI.DisabledScope(true)) EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Script")); KinectEditorUtils.BrainInHierarchy(this.me.transform, ref this.brain); KinectEditorUtils.BrainField(this.brain); serializedObject.ApplyModifiedProperties(); EditorGUI.EndChangeCheck(); }