////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		protected override IItemVisualSettings GetSettingsInner(IBaseItem pItem,
												IItemVisualSettings pDefault, bool pFillWithDefault) {
			var sett = new ItemVisualSettingsStandard();

			if ( pFillWithDefault ) {
				sett.FillWith(pDefault, false);
			}
			else {
				sett.TextSize = TextSize;
				sett.TextColor = TextColor;
				sett.TextFont = TextFont;
				sett.ArrowIconColor = ArrowIconColor;
				sett.ToggleIconColor = ToggleIconColor;
				sett.BackgroundColor = BackgroundColor;
				sett.EdgeColor = EdgeColor;
				sett.HighlightColor = HighlightColor;
				sett.SelectionColor = SelectionColor;
				sett.SliderTrackColor = SliderTrackColor;
				sett.SliderFillColor = SliderFillColor;
				sett.SliderTickColor = SliderTickColor;
			}

			sett.Renderer = GetRendererForItem(pItem);
			sett.PalmRenderer = typeof(UiPalmRenderer);
			return sett;
		}
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public virtual void Build(MenuState pMenuState, IItemVisualSettings pSettings, 
																		float pAngle0, float pAngle1) {
			vMenuState = pMenuState;
			vSettings = (ItemVisualSettingsStandard)pSettings;
			vAngle0 = pAngle0;
			vAngle1 = pAngle1;
			vMeshSteps = (int)Math.Round(Math.Max(2, (vAngle1-vAngle0)/Math.PI*60));

			////

			vBackground = new GameObject("Background");
			vBackground.transform.SetParent(gameObject.transform, false);
			vBackground.AddComponent<MeshRenderer>();
			
			MeshFilter bgFilt = vBackground.AddComponent<MeshFilter>();
			vBackgroundMeshBuilder = new MeshBuilder();
			BuildMesh(vBackgroundMeshBuilder);
			vBackgroundMeshBuilder.Commit();
			vBackgroundMeshBuilder.CommitColors(Color.clear);
			bgFilt.sharedMesh = vBackgroundMeshBuilder.Mesh;

			////

			var labelObj = new GameObject("Label");
			labelObj.transform.SetParent(gameObject.transform, false);
			labelObj.transform.localPosition = new Vector3(0, 0, InnerRadius);
			labelObj.transform.localRotation = Quaternion.FromToRotation(Vector3.back, Vector3.right);
			labelObj.transform.localScale = new Vector3((vMenuState.IsOnLeftSide ? 1 : -1), 1, 1);

			vLabel = labelObj.AddComponent<UiLabel>();
			vLabel.AlignLeft = vMenuState.IsOnLeftSide;
		}
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState,
													float pArcAngle, IItemVisualSettings pSettings) {
			vMenuState = pMenuState;
			vItemState = pItemState;
			vSelItem = (vItemState.Item as ISelectableItem);
			vSettings = (ItemVisualSettingsStandard)pSettings;

			////

			vHoverSlice = new UiHoverMeshSlice(gameObject);
			vHoverSlice.DrawOuterEdge = true;
			vHoverSlice.UpdateSize(InnerRadius, OuterRadius, pArcAngle);

			////
			
			vIcon = new GameObject("Icon");
			vIcon.transform.SetParent(gameObject.transform, false);
			vIcon.transform.localRotation = Quaternion.FromToRotation(Vector3.forward, Vector3.up)*
				Quaternion.FromToRotation(Vector3.right, Vector3.up);
			vIcon.AddComponent<MeshRenderer>();

			MeshFilter iconFilt = vIcon.AddComponent<MeshFilter>();
			vIconMeshBuilder = new MeshBuilder();
			MeshUtil.BuildQuadMesh(vIconMeshBuilder);
			Materials.SetMeshIconCoords(vIconMeshBuilder, Materials.IconOffset.Parent);
			vIconMeshBuilder.Commit();
			vIconMeshBuilder.CommitColors(Color.clear);
			iconFilt.sharedMesh = vIconMeshBuilder.Mesh;
		}
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState,
													float pArcAngle, IItemVisualSettings pSettings) {
			vMenuState = pMenuState;
			vItemState = pItemState;
			vSettings = (ItemVisualSettingsStandard)pSettings;

			////

			vHoverSlice = new UiHoverMeshSlice(gameObject);
			vHoverSlice.UpdateSize(InnerRadius, OuterRadius, pArcAngle);

			////

			var labelObj = new GameObject("Label");
			labelObj.transform.SetParent(gameObject.transform, false);
			labelObj.transform.localPosition = new Vector3(0, 0, 1);
			labelObj.transform.localRotation = Quaternion.FromToRotation(Vector3.back, Vector3.right);
			labelObj.transform.localScale = new Vector3((vMenuState.IsOnLeftSide ? 1 : -1), 1, 1);
			
			vLabel = labelObj.AddComponent<UiLabel>();
			vLabel.AlignLeft = vMenuState.IsOnLeftSide;
		}
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public void FillWith(IItemVisualSettings pSourceSettings, bool pIncludeRenderer)
        {
            ItemVisualSettingsStandard sett = (ItemVisualSettingsStandard)pSourceSettings;

            if (pIncludeRenderer)
            {
                Renderer     = sett.Renderer;
                PalmRenderer = sett.PalmRenderer;
            }

            TextSize         = sett.TextSize;
            TextColor        = sett.TextColor;
            TextFont         = sett.TextFont;
            ArrowIconColor   = sett.ArrowIconColor;
            ToggleIconColor  = sett.ToggleIconColor;
            BackgroundColor  = sett.BackgroundColor;
            EdgeColor        = sett.EdgeColor;
            HighlightColor   = sett.HighlightColor;
            SelectionColor   = sett.SelectionColor;
            SliderTrackColor = sett.SliderTrackColor;
            SliderFillColor  = sett.SliderFillColor;
            SliderTickColor  = sett.SliderTickColor;
        }
		/*--------------------------------------------------------------------------------------------*/
		protected override IItemVisualSettings GetSettingsInner(IBaseItem pItem,
												IItemVisualSettings pDefault, bool pFillWithDefault) {
			vDefaultSettings = (ItemVisualSettingsStandard)pDefault;
			HandleValueChanged(null);
			return vHueSettings;
		}
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public void Awake() {
			vHueSettings = new ItemVisualSettingsStandard();
			
			vHueSlider = (ISliderItem)gameObject.GetComponent<HovercastItem>().GetItem();
			vHueSlider.OnValueChanged += HandleValueChanged;
		}
		////////////////////////////////////////////////////////////////////////////////////////////////
		/*--------------------------------------------------------------------------------------------*/
		public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState,
													float pArcAngle, IItemVisualSettings pSettings) {
			vMenuState = pMenuState;
			vItemState = pItemState;
			vAngle0 = -pArcAngle/2f;
			vAngle1 = pArcAngle/2f;
			vSettings = (ItemVisualSettingsStandard)pSettings;
			vSliderItem = (ISliderItem)vItemState.Item;
			vTicks = new GameObject[vSliderItem.Ticks];

			const float pi = (float)Math.PI;

			vGrabArc = pi/40f;
			vSlideDegree0 = (vAngle0+vGrabArc/2)/pi*180;
			vSlideDegrees = (vAngle1-vAngle0-vGrabArc)/pi*180;
			vZeroValue = (0-vSliderItem.RangeMin)/(vSliderItem.RangeMax-vSliderItem.RangeMin);

			////

			vHiddenSlice = new UiHoverMeshSlice(gameObject, true);
			vHiddenSlice.UpdateSize(1, 1.5f, pArcAngle);
			vHiddenSlice.UpdateBackground(Color.clear);

			var trackObj = new GameObject("Track");
			trackObj.transform.SetParent(gameObject.transform, false);
			trackObj.transform.localRotation = Quaternion.AngleAxis(vAngle0/pi*180, Vector3.up);

			vTrack = new UiItemSliderTrackRenderer(trackObj);
			vTrackSegments = new ReadList<DisplayUtil.TrackSegment>();
			vTrackCuts = new ReadList<DisplayUtil.TrackSegment>();

			////

			if ( vSliderItem.Ticks > 1 ) {
				Vector3 quadScale = new Vector3(UiHoverMeshSlice.AngleInset*2, 0.36f, 0.1f);
				float percPerTick = 1/(float)(vSliderItem.Ticks-1);

				vTickMeshBuilder = new MeshBuilder();
				MeshUtil.BuildQuadMesh(vTickMeshBuilder);
				vTickMeshBuilder.Commit();
				vTickMeshBuilder.CommitColors(Color.clear);

				for ( int i = 0 ; i < vSliderItem.Ticks ; ++i ) {
					var tickObj = new GameObject("Tick"+i);
					tickObj.transform.SetParent(gameObject.transform, false);
					tickObj.transform.localRotation = Quaternion.AngleAxis(
						vSlideDegree0+vSlideDegrees*i*percPerTick, Vector3.up);
					vTicks[i] = tickObj;

					var quadObj = new GameObject("Quad");
					quadObj.transform.SetParent(tickObj.transform, false);
					quadObj.transform.localPosition = new Vector3(0, 0, 1.25f);
					quadObj.transform.localRotation = TickQuatRot;
					quadObj.transform.localScale = quadScale;
					quadObj.AddComponent<MeshRenderer>();

					MeshFilter quadFilt = quadObj.AddComponent<MeshFilter>();
					quadFilt.sharedMesh = vTickMeshBuilder.Mesh;
				}
			}

			////

			vGrabHold = new GameObject("GrabHold");
			vGrabHold.transform.SetParent(gameObject.transform, false);

			var grabObj = new GameObject("Grab");
			grabObj.transform.SetParent(vGrabHold.transform, false);

			vGrab = grabObj.AddComponent<UiItemSliderGrabRenderer>();
			vGrab.Build(vMenuState, vItemState, vGrabArc, pSettings);

			////

			vHoverHold = new GameObject("HoverHold");
			vHoverHold.transform.SetParent(gameObject.transform, false);

			var hoverObj = new GameObject("Hover");
			hoverObj.transform.SetParent(vHoverHold.transform, false);

			vHover = new UiHoverMeshSlice(hoverObj, false, "Hover");
		}