/// <summary>
		/// Draw the Object Instance Inputs section for given asset.
		/// </summary>
		/// <param name="asset">The HDA asset</param>
		/// <param name="assetObject">Serialized HDA asset object</param>
		private void DrawInstanceInputs(HEU_HoudiniAsset asset, SerializedObject assetObject)
		{
			if (_instanceInputUI == null)
			{
				_instanceInputUI = new HEU_InstanceInputUI();
			}
			_instanceInputUI.DrawInstanceInputs(asset, assetObject);
		}
		public void RefreshUI()
		{
			// Clear out the instance input cache.
			// Needed after a cook.
			_instanceInputUI = null;

			Repaint();
		}