public static void DestroyGeneratedMaterial(Material material)
		{
			// Diffuse texture
			if (material.HasProperty("_MainTex"))
			{
				Texture srcDiffuseTexture = material.mainTexture;
				if (srcDiffuseTexture != null)
				{
					HEU_AssetDatabase.DeleteAssetIfInBakedFolder(srcDiffuseTexture);
				}
			}

			// Normal map
			if (material.HasProperty(HEU_Defines.UNITY_SHADER_BUMP_MAP))
			{
				Texture srcNormalMap = material.GetTexture(HEU_Defines.UNITY_SHADER_BUMP_MAP);
				if (srcNormalMap != null)
				{
					HEU_AssetDatabase.DeleteAssetIfInBakedFolder(srcNormalMap);
				}
			}

			// Material
			HEU_AssetDatabase.DeleteAssetIfInBakedFolder(material);
		}