void SaveFactionsFile() { Directory.CreateDirectory(GamePath); using (WatcherStream ws = new WatcherStream(factionsFileWatcher, FileMode.Create, FileAccess.Write)) { ws.Write((byte)freeFactionIndices.Count); freeFactionIndices.ForEach(i => ws.Write(i)); ws.Write((byte)takenFactionIndices.Count); takenFactionIndices.ForEach(i => ws.Write(i)); } }
void SavePlayerInfo() { Directory.CreateDirectory(PlayerPath); using (FileStream fs = new FileStream(PlayerFile, FileMode.Create, FileAccess.Write, FileShare.None)) using (WatcherStream ws = new WatcherStream(fs)) { // read once ws.Write(GamePath); ws.Write(installation); // info ws.Write(playerFactionIndex); } }
void SaveGameInfo() { Directory.CreateDirectory(GamePath); // game infos & compressed save using (WatcherStream ws = new WatcherStream(sessionFileWatcher, FileMode.Create, FileAccess.Write)) { ws.Write(version); ws.Write(modName); ws.Write(campaignName); // game info ws.Write(difficulty); ws.Write(autoSolve); ws.Write(autoManage); ws.Write(shortCampaign); ws.Write(arcadeBattles); ws.Write(noBattleTimeLimit); ws.Write(startFactionIndex); ws.Write(lastPlayedFactionIndex); ws.Write(turn); } }