Exemplo n.º 1
0
        static void EditSettings(Process proc, CodeVersion version, Session session)
        {
            using (ProcessStream ps = new ProcessStream(proc))
            {
                ps.Write(0xB8); // mov eax, bool
                ps.WriteInt(Settings.ShowErrors ? 1 : 0);
                ps.WriteNops(6);
                ps.Inject(version.ShowErrAddress);

                ps.Reset();
                ps.Write(0xB8); // mov eax, bool
                ps.WriteInt(Settings.WindowedMode ? 1 : 0);
                ps.WriteNops(6);
                ps.Inject(version.WindowedAddress);

                ps.Reset();
                ps.Write(0xB8); // mov eax, bool
                ps.WriteInt(Settings.DisableAudio ? 1 : 0);
                ps.WriteNops(6);
                ps.Inject(version.NoAudioAddress);

                // set mod folder
                ps.Reset();
                ps.Write(0xB8); // mov eax, modNameAddress
                ps.WriteInt(string.Equals(session.ModName, "Default", StringComparison.OrdinalIgnoreCase) ? 0 : ps.AllocString(session.ModName + '\0'));
                ps.WriteNops(6);
                ps.Inject(version.ModAddress);
            }
        }
Exemplo n.º 2
0
        static void EditStartNewCampaign(Process proc, CodeVersion version, Session session)
        {
            // set campaign
            using (ProcessStream ps = new ProcessStream(proc))
            {
                ps.Write(0xB8); // mov eax, campaignNameAddress
                ps.WriteInt(ps.AllocString(session.CampaignName + '\0'));
                ps.WriteNops(6);
                ps.Inject(version.CampaignAddress);
            }

            proc.WriteInt(version.FactionAddress, session.GetCurrentFaction().RomeIndex);

            proc.WriteInt(version.CampaignDifficulty, session.Difficulty);                    // campaign difficulty
            proc.WriteInt(version.BattleDifficulty, session.Difficulty);                      // battle difficulty

            proc.Write(version.ArcadeBattles, (byte)(session.ArcadeBattles ? 1 : 0));         // arcade battles
            proc.Write(version.AutoManage, (byte)(session.AutoManage ? 1 : 0));               // auto manage
            proc.Write(version.NoBattleTimeLimit, (byte)(session.NoBattleTimeLimit ? 1 : 0)); // no battle time limit
            proc.Write(version.ShortCampaign, (byte)(session.ShortCampaign ? 1 : 0));         // short campaign
        }