public void StartPathFindToNpcFly(string scene, string target_scene, string npcid) { ClearPath(); if (!scene.Equals(target_scene)) { PathProcessTransferNode node_t = new PathProcessTransferNode(scene, target_scene, target_scene); m_Queue.Enqueue(node_t); } PathProcessToNpcNode node_p = new PathProcessToNpcNode(target_scene, target_scene, npcid); m_Queue.Enqueue(node_p); Process(); }
// public void InitPathFinder(Dictionary<string, Data.MainLandTemplate> MainLandTbl) // { // m_PathFinder.InitMap(MainLandTbl); // } public void StartPathFindToNpc(string scene, string target_scene, string npcid) { ClearPath(); if (!scene.Equals(target_scene)) { List <WorldPathNode> path; if (m_PathFinder.GetPath(scene, target_scene, out path)) { for (int i = 0; i < path.Count; i++) { PathProcessToTransferPointNode node_tpn = new PathProcessToTransferPointNode(path[i].scene, target_scene, path[i].locator); m_Queue.Enqueue(node_tpn); } } } PathProcessToNpcNode node_p = new PathProcessToNpcNode(target_scene, target_scene, npcid); m_Queue.Enqueue(node_p); Process(); }