/// <summary>
        /// Raises the web cam texture to mat helper inited event.
        /// </summary>
        public void OnWebCamTextureToMatHelperInited()
        {
            Debug.Log("OnWebCamTextureToMatHelperInited");

            Mat webCamTextureMat = webCamTextureToMatHelper.GetDownScaleMat(webCamTextureToMatHelper.GetMat());

            texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);

            Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);

            quad_renderer = gameObject.GetComponent <Renderer> () as Renderer;
            quad_renderer.sharedMaterial.SetTexture("_MainTex", texture);
            quad_renderer.sharedMaterial.SetVector("_VignetteOffset", new Vector4(0, 0));

            //This value is obtained from PhotoCapture's TryGetProjectionMatrix() method.I do not know whether this method is good.
            //Please see the discussion of this thread.Https://forums.hololens.com/discussion/782/live-stream-of-locatable-camera-webcam-in-unity
            Matrix4x4 projectionMatrix = Matrix4x4.identity;

            projectionMatrix.m00 = 2.31029f;
            projectionMatrix.m01 = 0.00000f;
            projectionMatrix.m02 = 0.09614f;
            projectionMatrix.m03 = 0.00000f;
            projectionMatrix.m10 = 0.00000f;
            projectionMatrix.m11 = 4.10427f;
            projectionMatrix.m12 = -0.06231f;
            projectionMatrix.m13 = 0.00000f;
            projectionMatrix.m20 = 0.00000f;
            projectionMatrix.m21 = 0.00000f;
            projectionMatrix.m22 = -1.00000f;
            projectionMatrix.m23 = 0.00000f;
            projectionMatrix.m30 = 0.00000f;
            projectionMatrix.m31 = 0.00000f;
            projectionMatrix.m32 = -1.00000f;
            projectionMatrix.m33 = 0.00000f;
            quad_renderer.sharedMaterial.SetMatrix("_CameraProjectionMatrix", projectionMatrix);
            quad_renderer.sharedMaterial.SetFloat("_VignetteScale", 0.0f);


            grayMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
            cascade = new CascadeClassifier();
            cascade.load(Utils.getFilePath("lbpcascade_frontalface.xml"));
//            cascade.load (Utils.getFilePath ("haarcascade_frontalface_alt.xml"));

            // "empty" method is not working on the UWP platform.
            //            if (cascade.empty ()) {
            //                Debug.LogError ("cascade file is not loaded.Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
            //            }

            grayMat4Thread = new Mat();
            cascade4Thread = new CascadeClassifier();
            cascade4Thread.load(Utils.getFilePath("haarcascade_frontalface_alt.xml"));

            // "empty" method is not working on the UWP platform.
            //            if (cascade4Thread.empty ()) {
            //                Debug.LogError ("cascade file is not loaded.Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
            //            }

            detectionResult = new MatOfRect();
        }
        /// <summary>
        /// Raises the web cam texture to mat helper inited event.
        /// </summary>
        public void OnWebCamTextureToMatHelperInited()
        {
            Debug.Log("OnWebCamTextureToMatHelperInited");

            Mat webCamTextureMat = webCamTextureToMatHelper.GetDownScaleMat(webCamTextureToMatHelper.GetMat());

            texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);

            gameObject.GetComponent <Renderer> ().material.mainTexture = texture;


            Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);


            processingAreaRect = new OpenCVForUnity.Rect((int)(webCamTextureMat.cols() * (outsideClippingRatio.x - clippingOffset.x)), (int)(webCamTextureMat.rows() * (outsideClippingRatio.y + clippingOffset.y)),
                                                         (int)(webCamTextureMat.cols() * (1f - outsideClippingRatio.x * 2)), (int)(webCamTextureMat.rows() * (1f - outsideClippingRatio.y * 2)));
            processingAreaRect = processingAreaRect.intersect(new OpenCVForUnity.Rect(0, 0, webCamTextureMat.cols(), webCamTextureMat.rows()));

            dstMat            = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
            dstMatClippingROI = new Mat(dstMat, processingAreaRect);

            // fill all black.
            //Imgproc.rectangle (dstMat, new Point (0, 0), new Point (dstMat.width (), dstMat.height ()), new Scalar (0, 0, 0, 0), -1);


            grayMat = new Mat(dstMatClippingROI.rows(), dstMatClippingROI.cols(), CvType.CV_8UC1);
            lineMat = new Mat(dstMatClippingROI.rows(), dstMatClippingROI.cols(), CvType.CV_8UC1);
            maskMat = new Mat(dstMatClippingROI.rows(), dstMatClippingROI.cols(), CvType.CV_8UC1);

            //create a striped background.
            bgMat = new Mat(dstMatClippingROI.rows(), dstMatClippingROI.cols(), CvType.CV_8UC1, new Scalar(255));
            for (int i = 0; i < bgMat.rows() * 2.5f; i = i + 4)
            {
                Imgproc.line(bgMat, new Point(0, 0 + i), new Point(bgMat.cols(), -bgMat.cols() + i), new Scalar(0), 1);
            }

            grayPixels = new byte[grayMat.cols() * grayMat.rows() * grayMat.channels()];
            maskPixels = new byte[maskMat.cols() * maskMat.rows() * maskMat.channels()];


            quad_renderer = gameObject.GetComponent <Renderer> () as Renderer;
            quad_renderer.sharedMaterial.SetTexture("_MainTex", texture);
            quad_renderer.sharedMaterial.SetVector("_VignetteOffset", new Vector4(clippingOffset.x, clippingOffset.y));

            //This value is obtained from PhotoCapture's TryGetProjectionMatrix() method.I do not know whether this method is good.
            //Please see the discussion of this thread.Https://forums.hololens.com/discussion/782/live-stream-of-locatable-camera-webcam-in-unity
            Matrix4x4 projectionMatrix = Matrix4x4.identity;

            projectionMatrix.m00 = 2.31029f;
            projectionMatrix.m01 = 0.00000f;
            projectionMatrix.m02 = 0.09614f;
            projectionMatrix.m03 = 0.00000f;
            projectionMatrix.m10 = 0.00000f;
            projectionMatrix.m11 = 4.10427f;
            projectionMatrix.m12 = -0.06231f;
            projectionMatrix.m13 = 0.00000f;
            projectionMatrix.m20 = 0.00000f;
            projectionMatrix.m21 = 0.00000f;
            projectionMatrix.m22 = -1.00000f;
            projectionMatrix.m23 = 0.00000f;
            projectionMatrix.m30 = 0.00000f;
            projectionMatrix.m31 = 0.00000f;
            projectionMatrix.m32 = -1.00000f;
            projectionMatrix.m33 = 0.00000f;
            quad_renderer.sharedMaterial.SetMatrix("_CameraProjectionMatrix", projectionMatrix);
            quad_renderer.sharedMaterial.SetFloat("_VignetteScale", vignetteScale);


            float halfOfVerticalFov = Mathf.Atan(1.0f / projectionMatrix.m11);
            float aspectRatio       = (1.0f / Mathf.Tan(halfOfVerticalFov)) / projectionMatrix.m00;

            Debug.Log("halfOfVerticalFov " + halfOfVerticalFov);
            Debug.Log("aspectRatio " + aspectRatio);

            //
            //Imgproc.rectangle (dstMat, new Point (0, 0), new Point (webCamTextureMat.width (), webCamTextureMat.height ()), new Scalar (126, 126, 126, 255), -1);
            //
        }