private void Start() { tangram = GameObject.Find("Tangram").GetComponent <Tangram>(); placerect = GameObject.Find("placeRect"); chessBoard = GameObject.Find("chessboard"); StartCoroutine("waitaframe"); }
void OnMouseDown() { GetComponent <MeshRenderer>().GetComponent <Renderer>().material.color = Color.white; //init game Tangram tg = GameObject.Find("Tangram").GetComponent <Tangram>(); tg.onlyClear(); //set difficulty and level GameData.difficulty = 0; GameData.instance.cLevel = Random.Range(0, GameData.totalLevel[GameData.difficulty]); //start game; tg.initSingleMode(); }