Exemplo n.º 1
0
        public void Initialize(GameObjectManager gameObjectManager, MessageManager messageManager)
        {
            this.ProcessManager    = new ProcessManager();
            this.GameObjectManager = gameObjectManager;
            this.MessageManager    = messageManager;
            this.SceneGraph        = new SceneGraph(messageManager);

            _pointerInputHandler  = new PointerInputHandler(this.MessageManager, this.SceneGraph);
            _keyboardInputHandler = new KeyboardInputHandler(this.MessageManager);
            _soundManager         = new SoundManager(this.MessageManager);

            // Initialize with current state (so previous state from previous view (like a mouse click) doesn't trigger again here)
            _pointerInputHandler.Update(new GameTime());
            _keyboardInputHandler.Update(new GameTime());

            OnInitialize();
        }
Exemplo n.º 2
0
        public void Initialize(GameObjectManager gameObjectManager, MessageManager messageManager)
        {
            this.ProcessManager = new ProcessManager();
            this.GameObjectManager = gameObjectManager;
            this.MessageManager = messageManager;
            this.SceneGraph = new SceneGraph(messageManager);

            _pointerInputHandler = new PointerInputHandler(this.MessageManager, this.SceneGraph);
            _keyboardInputHandler = new KeyboardInputHandler(this.MessageManager);
            _soundManager = new SoundManager(this.MessageManager);

            // Initialize with current state (so previous state from previous view (like a mouse click) doesn't trigger again here)
            _pointerInputHandler.Update(new GameTime());
            _keyboardInputHandler.Update(new GameTime());

            OnInitialize();
        }