Exemplo n.º 1
0
        public Game1()
        {
            tileMap = TileMapFactory.GetTileMapById(1);

            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = tileMap.MapWidth * 101;
            graphics.PreferredBackBufferHeight = tileMap.MapHeight * 171;
            graphics.IsFullScreen = true;
            graphics.ApplyChanges();

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            // Extend battery life under lock.
            InactiveSleepTime = TimeSpan.FromSeconds(1);
        }
Exemplo n.º 2
0
 public Camera(Point location, TileMap tileMap)
 {
     _location = location;
     _tileMap = tileMap;
     _cameraPosition = new Vector2(_location.X, _location.Y);
 }
Exemplo n.º 3
0
        public static TileMap GetTileMapById(int id)
        {
            TextureMap textureMap;
            TileMap    tileMap;

            switch (id)
            {
            case 1:
                textureMap = new TextureMap(new int[18, 16]
                {
                    { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 },
                    { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3 },
                    { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }
                },
                                            new int[18, 16]
                {
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, 5, 5, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
                    { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
                });

                tileMap = new TileMap(textureMap, new Point(3, 3));
                return(tileMap);

            case 2:
                textureMap = new TextureMap(new int[2, 2]
                {
                    { 1, 1 },
                    { 1, 1 }
                },
                                            new int[2, 2]
                {
                    { 0, -1 },
                    { 2, 3 }
                });

                tileMap = new TileMap(textureMap, new Point(0, 0));
                return(tileMap);
            }
            return(null);
        }
Exemplo n.º 4
0
        public static TileMap GetTileMapById(int id)
        {
            TextureMap textureMap;
            TileMap tileMap;

            switch (id)
            {
                case 1:
                    textureMap = new TextureMap(new int[18, 16]
                                                    {
                                                        {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
                                                        {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
                                                        {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}
                                                    },
                                                    new int[18, 16]
                                                    {
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, 5, 5, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
                                                        {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
                                                    });

                    tileMap = new TileMap(textureMap, new Point(3, 3));
                    return tileMap;

                case 2:
                    textureMap = new TextureMap(new int[2, 2]
                                                    {
                                                        {1, 1},
                                                        {1, 1}
                                                    },
                                                    new int[2, 2]
                                                    {
                                                        {0, -1},
                                                        {2, 3}
                                                    });

                    tileMap = new TileMap(textureMap, new Point(0, 0));
                    return tileMap;

            }
            return null;
        }