public void InitVisual(PoissonModeData modeData, PoissonData data, PoissonPlacer placer, bool isWindow, bool refreshTopMaterial)
        {
            if (!isWindow && HelperVisual && refreshTopMaterial)
            {
                // Always create new TopMaterial, because when we copy the placer, we don't want the TopMaterial shared
                TopMaterial = new Material(TopMaterial);
                UpdateVisualMode(modeData);
            }
            if (!HelperVisual)
            {
                CreateBoxMesh();
                CreateCylinderMesh();

                Shader shader = Shader.Find("Poisson/PoissonHelperShader");
                TopMaterial = new Material(shader);
                TopMaterial.SetColor("_OuterColor", new Color(0.0f, 1.0f, 0.0f, 0.8f));
                TopMaterial.SetColor("_InnerColor", new Color(1.0f, 0.0f, 0.0f, 0.8f));
                TopMaterial.hideFlags = HideFlags.HideInInspector;

                FaceMaterial = new Material(shader);
                FaceMaterial.SetColor("_OuterColor", new Color(0.0f, 1.0f, 0.0f, 0.5f));
                FaceMaterial.SetColor("_InnerColor", new Color(1.0f, 0.0f, 0.0f, 0.5f));
                FaceMaterial.hideFlags = HideFlags.HideInInspector;

                GameObject parentObj = new GameObject();
                if (placer)
                {
                    parentObj.transform.parent = placer.transform;
                    parentObj.transform.SetAsFirstSibling();
                    parentObj.transform.parent        = parentObj.transform;
                    parentObj.transform.localPosition = Vector3.zero;
                    parentObj.transform.localRotation = Quaternion.identity;
                    parentObj.transform.localScale    = Vector3.one;
                }

                HelperVisual = new GameObject();


                HelperVisual.transform.parent = parentObj.transform;

                HelperVisual.gameObject.SetActive(false);

                MeshFilter = HelperVisual.AddComponent <MeshFilter>();

                Renderer = HelperVisual.AddComponent <MeshRenderer>();

                if (!isWindow)
                {
                    DeleteHelper = HelperVisual.AddComponent <PoissonDeleteHelper>();
                }

                RefreshVisual(modeData, data, isWindow);
            }
            if (placer && !isWindow)
            {
                DeleteHelper.Placer = placer;
            }
        }
        public void RefreshVisual(PoissonModeData modeData, PoissonData data, bool isWindow)
        {
            UpdateVisualMode(modeData);
            UpdateVisualPercentages(modeData);
            UpdateVisualTexture(modeData, data);
            UpdateAllowVisualTransformChanges(isWindow);

            HelperVisual.transform.localPosition = modeData.Position;
            HelperVisual.transform.localRotation = modeData.Rotation;
            HelperVisual.transform.localScale    = modeData.Scale;
        }
Exemplo n.º 3
0
        private void StoreDataHolder()
        {
            PoissonModeData.Copy(ModeData, DataHolder.ModeData);
            PoissonUIData.Copy(UIData, DataHolder.UIData);

            DataHolder.Data.Resize(Data.Count);
            for (int i = 0; i < Data.Count; ++i)
            {
                PoissonData.Copy(Data[i], DataHolder.Data[i]);
            }
        }
        public void UpdateVisualTexture(PoissonModeData modeData, PoissonData data)
        {
            if (TopMaterial)
            {
                TopMaterial.mainTexture = data.Map;
                TopMaterial.SetInt("_UseMap", (data.Map != null) ? 1 : 0);

                if (modeData.Mode != DistributionMode.Surface)
                {
                    SceneView.RepaintAll();
                }
            }
        }
Exemplo n.º 5
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        private void LoadDataHolder()
        {
            ModeData = DataHolder.ModeData.DeepCopy();
            UIData   = DataHolder.UIData.DeepCopy();

            Data = new List <PoissonData>(DataHolder.Data.Count);
            foreach (PoissonData level in DataHolder.Data)
            {
                Data.Add(level.DeepCopy());
            }

            SelectedData = Data[UIData.SelectedLevelIndex];
        }
        private void DistributionInit(int maxNesting)
        {
            _activeGrid = EditorData.Grids[_activeLevel];
            _activeData = Data[_activeLevel];

            if (_activeData.SphereCollisionCheck || _activeData.BoxCollisionCheck)
            {
                if (_collidersOverlapHelper == null)
                {
                    _collidersOverlapHelper = new Collider[1];
                }
            }
            else
            {
                _collidersOverlapHelper = null;
            }

            if (_activeData.UseSeed)
            {
                Random.InitState(_activeData.Seed);
            }
            float cellSize;

            if (_activeData.Map == null)
            {
                cellSize = 1.0f / (_activeData.MinDist / Mathf.Sqrt(2.0f));
            }
            else
            {
                cellSize = 1.0f / (_activeData.MaxDist / Mathf.Sqrt(2.0f));
            }

            _activeGrid.GridWidth = Mathf.CeilToInt(_surfaceBounds.size.x * cellSize);
            _activeGrid.GridDepth = Mathf.CeilToInt(_surfaceBounds.size.z * cellSize);
            _activeGrid.Grid2D    = new Vector2List[_activeGrid.GridWidth * _activeGrid.GridDepth];

            if (maxNesting == -1)
            {
                _maxNestingLevel = _activeData.MaxSubPlacersNesting;
            }
        }
        private static bool ValidateLevel(PoissonData data, int index, bool showErrors)
        {
            if (data.PoissonObjects == null)
            {
                LogError(showErrors, "Poisson -> Poisson Data [Level " + index + "]: variable not set");
                return(false);
            }
            else if (!data.PoissonObjects.Element.HasWeightedElementsNonNull())
            {
                LogError(showErrors, "Poisson -> Poisson Data [Level " + index + "]: no non null weighted elements inside the weighted data object");
                return(false);
            }

            if ((!data.ClumpObjects?.Element.HasWeightedElementsNonNull()) ?? false)
            {
                LogError(showErrors, "Clumping -> Clump Data [Level " + index + "]: no non null weighted elements inside the weighted data object");
                return(false);
            }

            return(ValidateMap(data.Map, index, showErrors));
        }
 private void ValidateSettings(bool showErrors, out bool isValidSurface, out bool preValid, out bool currValid, out bool postValid, out int highestValid)
 {
     isValidSurface = ValidateSurfaceBounds(showErrors);
     preValid       = true;
     currValid      = true;
     postValid      = true;
     highestValid   = -1;
     if (isValidSurface)
     {
         for (int i = 0; i < Data.Count; ++i)
         {
             PoissonData data = Data[i];
             if (i < UIData.SelectedLevelIndex)
             {
                 preValid &= ValidateLevel(data, i, showErrors);
                 if (preValid)
                 {
                     highestValid = i;
                 }
             }
             else if (i > UIData.SelectedLevelIndex)
             {
                 postValid &= ValidateLevel(data, i, showErrors);
                 if (postValid)
                 {
                     highestValid = i;
                 }
             }
             else
             {
                 currValid = ValidateLevel(data, i, showErrors);
                 if (currValid)
                 {
                     highestValid = i;
                 }
             }
         }
     }
 }
Exemplo n.º 9
0
        public PoissonData DeepCopy()
        {
            PoissonData data = (PoissonData)MemberwiseClone();

            if (PoissonObjectOptions != null)
            {
                data.PoissonObjectOptions = new ObjectOptions[PoissonObjectOptions.Length];
                for (int i = 0; i < PoissonObjectOptions.Length; ++i)
                {
                    data.PoissonObjectOptions[i] = PoissonObjectOptions[i].ShallowClone();
                }
            }

            if (ClumpObjectOptions != null)
            {
                data.ClumpObjectOptions = new ObjectOptions[ClumpObjectOptions.Length];
                for (int i = 0; i < ClumpObjectOptions.Length; ++i)
                {
                    data.ClumpObjectOptions[i] = ClumpObjectOptions[i].ShallowClone();
                }
            }
            return(data);
        }
Exemplo n.º 10
0
        public static void Copy(PoissonData from, PoissonData to)
        {
            to.Map = from.Map;

            to.ProjectionLayerMask = from.ProjectionLayerMask;
            to.ProjectionRaycastTriggerInteraction = from.ProjectionRaycastTriggerInteraction;

            to.MinDist             = from.MinDist;
            to.MaxDist             = from.MaxDist;
            to.DistToKeepNextLevel = from.DistToKeepNextLevel;

            to.MinClump = from.MinClump;
            to.MaxClump = from.MaxClump;

            to.MinClumpRange = from.MinClumpRange;
            to.MaxClumpRange = from.MaxClumpRange;

            to.UseSeed = from.UseSeed;
            to.Seed    = from.Seed;
            to.Samples = from.Samples;

            to.SphereCollisionCheck = from.SphereCollisionCheck;
            to.BoxCollisionCheck    = from.BoxCollisionCheck;

            to.PoissonObjects = from.PoissonObjects;
            to.ClumpObjects   = from.ClumpObjects;

            int fromLength = (from.PoissonObjectOptions == null) ? -1 : from.PoissonObjectOptions.Length;
            int toLength   = (to.PoissonObjectOptions == null) ? -1 : to.PoissonObjectOptions.Length;

            if (fromLength != toLength)
            {
                if (fromLength == -1)
                {
                    to.PoissonObjectOptions = null;
                }
                else
                {
                    to.PoissonObjectOptions = new ObjectOptions[fromLength];
                    to.PoissonObjectOptions.InitNew();
                }
            }
            for (int i = 0; i < fromLength; ++i)
            {
                ObjectOptions.Copy(from.PoissonObjectOptions[i], to.PoissonObjectOptions[i]);
            }

            fromLength = (from.ClumpObjectOptions == null) ? -1 : from.ClumpObjectOptions.Length;
            toLength   = (to.ClumpObjectOptions == null) ? -1 : to.ClumpObjectOptions.Length;
            if (fromLength != toLength)
            {
                if (fromLength == -1)
                {
                    to.ClumpObjectOptions = null;
                }
                else
                {
                    to.ClumpObjectOptions = new ObjectOptions[fromLength];
                    to.ClumpObjectOptions.InitNew();
                }
            }
            for (int i = 0; i < fromLength; ++i)
            {
                ObjectOptions.Copy(from.ClumpObjectOptions[i], to.ClumpObjectOptions[i]);
            }

            to.OverlapLayerMask = from.OverlapLayerMask;
            to.OverlapRaycastTriggerInteraction = from.OverlapRaycastTriggerInteraction;
            to.BoundsMode = from.BoundsMode;

            to.MaxSamples           = from.MaxSamples;
            to.MaxSamplesPreview    = from.MaxSamplesPreview;
            to.MaxSubPlacersNesting = from.MaxSubPlacersNesting;
        }