Exemplo n.º 1
0
        public static                           PackedNativeType[] FromMemoryProfiler(UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot snapshot)
        {
            var source = snapshot.nativeTypes;
            var value  = new PackedNativeType[source.GetNumEntries()];

            var sourceTypeName = new string[source.typeName.GetNumEntries()];

            source.typeName.GetEntries(0, source.typeName.GetNumEntries(), ref sourceTypeName);

            var sourceNativeBaseTypeArrayIndex = new int[source.nativeBaseTypeArrayIndex.GetNumEntries()];

            source.nativeBaseTypeArrayIndex.GetEntries(0, source.nativeBaseTypeArrayIndex.GetNumEntries(), ref sourceNativeBaseTypeArrayIndex);

            for (int n = 0, nend = value.Length; n < nend; ++n)
            {
                value[n] = new PackedNativeType
                {
                    name = sourceTypeName[n],
                    nativeBaseTypeArrayIndex = sourceNativeBaseTypeArrayIndex[n],
                    nativeTypeArrayIndex     = n,
                    managedTypeArrayIndex    = -1,
                };
            }
            ;

            return(value);
        }
        public bool IsSubclassOf(PackedNativeType type, int baseTypeIndex)
        {
            if (type.nativeTypeArrayIndex == baseTypeIndex)
            {
                return(true);
            }

            if (baseTypeIndex < 0 || type.nativeTypeArrayIndex < 0)
            {
                return(false);
            }

            var guard = 0;

            while (type.nativeBaseTypeArrayIndex != -1)
            {
                // safety code in case of an infite loop
                if (++guard > 64)
                {
                    break;
                }

                if (type.nativeBaseTypeArrayIndex == baseTypeIndex)
                {
                    return(true);
                }

                // get type of the base class
                type = nativeTypes[type.nativeBaseTypeArrayIndex];
            }

            return(false);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Loads a memory snapshot from the specified 'filePath' and stores the result in 'snapshot'.
        /// </summary>
        /// <param name="filePath">Absolute file path</param>
        public bool LoadFromFile(string filePath)
        {
            busyString = "Loading";

            using (var fileStream = new System.IO.FileStream(filePath, System.IO.FileMode.Open))
            {
                using (var reader = new System.IO.BinaryReader(fileStream))
                {
                    try
                    {
                        PackedMemorySnapshotHeader.Read(reader, out header, out busyString);
                        if (!header.isValid)
                        {
                            throw new Exception("Invalid header.");
                        }

                        PackedNativeType.Read(reader, out nativeTypes, out busyString);
                        PackedNativeUnityEngineObject.Read(reader, out nativeObjects, out busyString);
                        PackedGCHandle.Read(reader, out gcHandles, out busyString);
                        PackedConnection.Read(reader, out connections, out busyString);
                        PackedMemorySection.Read(reader, out managedHeapSections, out busyString);
                        PackedManagedType.Read(reader, out managedTypes, out busyString);
                        PackedVirtualMachineInformation.Read(reader, out virtualMachineInformation, out busyString);
                    }
                    catch (System.Exception e)
                    {
                        Debug.LogException(e);
                        return(false);
                    }
                }
            }

            return(true);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Converts an Unity PackedMemorySnapshot to our own format.
        /// </summary>
        public static PackedMemorySnapshot FromMemoryProfiler(MemorySnapshotProcessingArgs args)
        {
            var source = args.source;

            var value = new PackedMemorySnapshot();

            try
            {
                VerifyMemoryProfilerSnapshot(source);

                value.busyString = "Loading Header";
                value.header     = PackedMemorySnapshotHeader.FromMemoryProfiler();

                value.busyString  = string.Format("Loading {0} Native Types", source.nativeTypes.Length);
                value.nativeTypes = PackedNativeType.FromMemoryProfiler(source.nativeTypes);

                value.busyString    = string.Format("Loading {0} Native Objects", source.nativeObjects.Length);
                value.nativeObjects = PackedNativeUnityEngineObject.FromMemoryProfiler(source.nativeObjects);

                value.busyString = string.Format("Loading {0} GC Handles", source.gcHandles.Length);
                value.gcHandles  = PackedGCHandle.FromMemoryProfiler(source.gcHandles);

                value.busyString = string.Format("Loading {0} Object Connections", source.connections.Length);
                if (args.excludeNativeFromConnections)
                {
                    value.connections = ConnectionsFromMemoryProfilerWithoutNativeHACK(value, source);
                }
                else
                {
                    value.connections = PackedConnection.FromMemoryProfiler(source.connections);
                }

                value.busyString          = string.Format("Loading {0} Managed Heap Sections", source.managedHeapSections.Length);
                value.managedHeapSections = PackedMemorySection.FromMemoryProfiler(source.managedHeapSections);

                value.busyString   = string.Format("Loading {0} Managed Types", source.typeDescriptions.Length);
                value.managedTypes = PackedManagedType.FromMemoryProfiler(source.typeDescriptions);

                value.busyString = "Loading VM Information";
                value.virtualMachineInformation = PackedVirtualMachineInformation.FromMemoryProfiler(source.virtualMachineInformation);
            }
            catch (System.Exception e)
            {
                Debug.LogException(e);
                value = null;
                throw;
            }
            return(value);
        }
Exemplo n.º 5
0
 /// <summary>
 /// Saves the specfified memory snapshot as a file, using the specified 'filePath'.
 /// </summary>
 public void SaveToFile(string filePath)
 {
     using (var fileStream = new System.IO.FileStream(filePath, System.IO.FileMode.OpenOrCreate))
     {
         using (var writer = new System.IO.BinaryWriter(fileStream))
         {
             PackedMemorySnapshotHeader.Write(writer, header);
             PackedNativeType.Write(writer, nativeTypes);
             PackedNativeUnityEngineObject.Write(writer, nativeObjects);
             PackedGCHandle.Write(writer, gcHandles);
             PackedConnection.Write(writer, connections);
             PackedMemorySection.Write(writer, managedHeapSections);
             PackedManagedType.Write(writer, managedTypes);
             PackedVirtualMachineInformation.Write(writer, virtualMachineInformation);
         }
     }
 }
Exemplo n.º 6
0
        public static                           PackedNativeType[] FromMemoryProfiler(UnityEditor.MemoryProfiler.PackedNativeType[] source)
        {
            var value = new PackedNativeType[source.Length];

            for (int n = 0, nend = source.Length; n < nend; ++n)
            {
                value[n] = new PackedNativeType
                {
                    name = source[n].name,
#if UNITY_5_6_OR_NEWER
                    nativeBaseTypeArrayIndex = source[n].nativeBaseTypeArrayIndex,
#else
                    nativeBaseTypeArrayIndex = source[n].baseClassId,
#endif
                    nativeTypeArrayIndex  = n,
                    managedTypeArrayIndex = -1,
                };
            }
            ;
            return(value);
        }
Exemplo n.º 7
0
        /// <summary>
        /// Reads a PackedNativeType array from the specified reader and stores the result in the specified value.
        /// </summary>
        public static void Read(System.IO.BinaryReader reader, out PackedNativeType[] value, out string stateString)
        {
            value       = new PackedNativeType[0];
            stateString = "";

            var version = reader.ReadInt32();

            if (version >= 1)
            {
                var length = reader.ReadInt32();
                stateString = string.Format("Loading {0} Native Types", length);

                value = new PackedNativeType[length];

                for (int n = 0, nend = value.Length; n < nend; ++n)
                {
                    value[n].name = reader.ReadString();
                    value[n].nativeBaseTypeArrayIndex = reader.ReadInt32();
                    value[n].nativeTypeArrayIndex     = n;
                    value[n].managedTypeArrayIndex    = -1;
                }
            }
        }