WriteAsync() public method

public WriteAsync ( ISocketWritable packet ) : bool
packet ISocketWritable
return bool
        protected virtual void Send(ClientConnection connection, ClientInvocation clientInvocation)
        {
            var correlationId = NextCorrelationId();
            clientInvocation.Message.SetCorrelationId(correlationId);
            clientInvocation.Message.AddFlag(ClientMessage.BeginAndEndFlags);
            clientInvocation.SentConnection = connection;
            if (clientInvocation.PartitionId != -1)
            {
                clientInvocation.Message.SetPartitionId(clientInvocation.PartitionId);
            }
            if (clientInvocation.MemberUuid != null && clientInvocation.MemberUuid != connection.GetMember().GetUuid())
            {
                HandleException(clientInvocation,
                    new TargetNotMemberException(
                        "The member UUID on the invocation doesn't match the member UUID on the connection."));
            }

            if (_isShutDown)
            {
                FailRequestDueToShutdown(clientInvocation);
            }
            else
            {
                RegisterInvocation(correlationId, clientInvocation);

                //enqueue to write queue
                if (!connection.WriteAsync((ISocketWritable) clientInvocation.Message))
                {
                    UnregisterCall(correlationId);
                    RemoveEventHandler(correlationId);
                    FailRequest(connection, clientInvocation);
                }
            }
        }
        private bool TrySend(ClientInvocation clientInvocation, ClientConnection connection)
        {
            var correlationId = clientInvocation.Message.GetCorrelationId();
            if (!TryRegisterInvocation(correlationId, clientInvocation)) return false;

            //enqueue to write queue
            if (connection.WriteAsync((ISocketWritable) clientInvocation.Message))
            {
                return true;
            }

            //Rollback sending failed
            if (Logger.IsFinestEnabled())
            {
                Logger.Finest("Unable to write request " + clientInvocation.Message + " to connection " + connection);
            }
            UnregisterInvocation(correlationId);
            RemoveEventHandler(correlationId);
            return false;
        }