public RenderInstruction(RenderInstruction instr, Color color)
		{
			Type = instr.Type;
			Vertices = (VertexPositionColor[]) instr.Vertices.Clone();
			Indices = instr.Indices;

			//MemberwiseClone
			for (int n = 0; n < Vertices.Length; n++)
			{
				Vertices[n].Color = color;
			}
		}
Exemplo n.º 2
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        public MapView(Provinces provinces, Units units,
            RenderInstruction[][] standardInstrs,
            RenderInstruction[][] idleInstrs,
            DialogManager dialogMgr, Wars wars)
        {
            _provinces = provinces;
            _units = units;
            _wars = wars;
            _dialogMgr = dialogMgr;
            _provinceSelection = new ProvinceSelection();
            _unitsSelection = new UnitsSelection();
            _standardInstrs = standardInstrs;
            _idleInstrs = idleInstrs;
            _labelBoxes = provinces.Boundaries.Select(mpoly => mpoly.Polys[0].FindBestLabelBox()).ToArray();

            // The boundary depends on the size of the army text,
            // so the actual boxes are written in the draw method.
            _labelClickableBoundaries = new Dictionary<int, AABB>();

            _units.OnDelete += _unitsSelection.Deselect;
        }