Utilitiy functions related to the Skeleton class in Microsoft Kinect.
Exemplo n.º 1
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        /// <summary>
        /// Relative position to the shoulder center joint in world coordinates.
        /// </summary>
        /// <param name="rect"></param>
        /// <param name="depthData"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="skeleton"></param>
        /// <param name="mapper"></param>
        /// <returns></returns>
        public static Vector3D RelativePosToShoulder(SkeletonPoint point, Skeleton skeleton)
        {
            var shoulderCenterJoint = SkeletonUtil.GetJoint(skeleton, JointType.ShoulderCenter);
            var relPos = SkeletonUtil.Sub(point, shoulderCenterJoint.Position);

            return(relPos);
        }
Exemplo n.º 2
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        public static Vector3D PointDirection(SkeletonPoint hand, SkeletonPoint elbow)
        {
            var dir   = SkeletonUtil.Sub(hand, elbow);
            var angle = new Vector3D();

            // Angle in radians, between -pi and pi.
            angle.X = Math.Atan2(dir.X, dir.Z);
            angle.Y = Math.Atan2(dir.Y, dir.Z);
            return(angle);
        }