/// <summary> /// 取得第一個Camera Settings /// </summary> /// <param name="section"></param> /// <returns></returns> public static string GetCameraSettingFilepath(CameraSettingSection section) { var setting = section.Camera.Cast <CameraSetting>().FirstOrDefault(); var fpath = (setting != null) ? setting.SettingFilepath.ToAppAbsolutePath() : ""; return(fpath); }
/// <summary> /// 取得指定的 cameraSettingName /// </summary> /// <param name="section"></param> /// <param name="cameraSettingName"></param> /// <returns></returns> public static string GetCameraSettingFilepath(CameraSettingSection section, string cameraSettingName) { var setting = section.Camera.Cast <CameraSetting>().SingleOrDefault(p => p.Name == cameraSettingName); var fpath = (setting != null) ? setting.SettingFilepath.ToAppAbsolutePath() : ""; return(fpath); }
/// <summary> /// 取得第一個Camera Settings /// </summary> /// <param name="section"></param> /// <returns></returns> public static string GetCameraSettingFilepath(CameraSettingSection section) { var setting = section.Camera.Cast<CameraSetting>().FirstOrDefault(); var fpath = (setting != null) ? setting.SettingFilepath.ToAppAbsolutePath() : ""; return fpath; }
/// <summary> /// 取得指定的 cameraSettingName /// </summary> /// <param name="section"></param> /// <param name="cameraSettingName"></param> /// <returns></returns> public static string GetCameraSettingFilepath(CameraSettingSection section, string cameraSettingName) { var setting = section.Camera.Cast<CameraSetting>().SingleOrDefault(p => p.Name == cameraSettingName); var fpath = (setting != null) ? setting.SettingFilepath.ToAppAbsolutePath() : ""; return fpath; }