public static void DrawTexture(SpriteBatch sb, CustomEntity ent, Texture2D tex, int frameCount, Color color, float scale, float rotation = 0f, Vector2 origin = default(Vector2))
        {
            var core         = ent.Core;
            var worldScrRect = new Rectangle((int)Main.screenPosition.X, (int)Main.screenPosition.Y, Main.screenWidth, Main.screenHeight);

            if (!core.Hitbox.Intersects(worldScrRect))
            {
                return;
            }

            var scrScrPos = core.position - Main.screenPosition;
            var texRect   = new Rectangle(0, 0, tex.Width, tex.Height / frameCount);

            SpriteEffects dir = DrawsInGameEntityComponent.GetOrientation(core);

            sb.Draw(tex, scrScrPos, texRect, color, rotation, origin, scale, dir, 1f);

            if (ModHelpersMod.Instance.Config.DebugModeCustomEntityInfo)
            {
                var rect = new Rectangle(
                    (int)(core.position.X - Main.screenPosition.X - ((float)origin.X * scale)),
                    (int)(core.position.Y - Main.screenPosition.Y - ((float)origin.Y * scale)),
                    (int)((float)core.width * scale),
                    (int)((float)core.height * scale)
                    );
                HudHelpers.DrawBorderedRect(sb, null, Color.Red, rect, 1);
            }
        }
 public virtual void DrawPostTiles(SpriteBatch sb, CustomEntity ent)
 {
     DrawsInGameEntityComponent.DrawTexture(sb, ent, this.Texture, this.FrameCount, this.GetLightColor(ent), 1f);
 }