Exemplo n.º 1
0
        public override void UpdateTask(PlayerTask playerTask, System.Web.Mvc.FormCollection form)
        {
            Player player = Player.Load(playerTask.playerId);

            playerTask.State = Task.TaskState.Completed;
            playerTask.Save();

            PlayerItem acquiredItem = PlayerItem.Load(form["data"]);

            acquiredItem.Delete();
            player.AddItem(acquiredItem.itemId);

            player.Rank += 9;
            player.Save();
        }
Exemplo n.º 2
0
        public override void UpdateTask(PlayerTask playerTask, System.Web.Mvc.FormCollection form)
        {
            Player player = Player.Load(playerTask.playerId);

            playerTask.State = Task.TaskState.Completed;
            playerTask.Save();

            if (form["data"] == PlayerItem.Load(Convert.ToInt32(playerTask.data)).TransferCode)
            {
                player.Rank += 13;
                player.Save();

                PlayerItem itemToRetrieve = PlayerItem.Load(Convert.ToInt32(playerTask.data));
                player.AddItem(itemToRetrieve.itemId);
                itemToRetrieve.Delete();
            }
        }
Exemplo n.º 3
0
        public override void UpdateTask(PlayerTask playerTask, System.Web.Mvc.FormCollection form)
        {
            Player player = Player.Load(playerTask.playerId);

            playerTask.State = Task.TaskState.Completed;
            playerTask.Save();

            player.Rank += 6;
            player.Save();

            // action: "trade", itemId: $(".modal #itemId").val()
            if (form["action"] == "trade")
            {
                PlayerItem tradedItem = PlayerItem.Load(Convert.ToInt32(form["itemId"]));
                tradedItem.Delete();

                player.AddItem(playerTask.data);
            }
        }
Exemplo n.º 4
0
        public static string Combine(int item1Id, int item2Id)
        {
            // combined items in alphabetical order (by item id)
            List <PlayerItem> combinedItems = new List <PlayerItem> {
                PlayerItem.Load(item1Id), PlayerItem.Load(item2Id)
            };

            combinedItems = combinedItems.OrderBy(o => o.itemId).ToList();
            Player player = combinedItems[0].GetPlayer;

            if (combinedItems[0].playerId != combinedItems[1].playerId)
            {
                return(null);                                                                    // this should never happen - can only combine items from a single player's inventory
            }
            // the ids of the items in alphabetical order
            string bothItems = string.Join(",", combinedItems.Select(o => o.itemId));

            // 27b/6
            if (combinedItems.Any(o => o.itemId == "27b6"))
            {
                PlayerItem t27b6Item = combinedItems.First(o => o.itemId == "27b6");
                PlayerItem otherItem = combinedItems.Where(o => o.id != t27b6Item.id).First();
                return("You apply the <b>" + t27b6Item.GetItem.name + "</b> to the <b>" + otherItem.GetItem.name + "</b> but realize that the <b>" + t27b6Item.GetItem.name + "</b> doesn't have the necessary stamp from Information Retreival.");
            }

            // acid destroys the both things
            if (combinedItems.Any(o => o.itemId == "acid"))
            {
                PlayerItem acidItem  = combinedItems.First(o => o.itemId == "acid");
                PlayerItem otherItem = combinedItems.Where(o => o.id != acidItem.id).First();                 // could also be acid!

                // both acid! let's make a thing!
                if (otherItem.itemId == "acid")
                {
                    acidItem.Delete();
                    otherItem.Delete();
                    PlayerItem sentienceItem = player.AddItem("sentience");
                    return("You pour the two <b>" + acidItem.GetItem.name + "s</b> together and, after a violent conflagration of acrid smoke, discover that you've created <b>" + sentienceItem.GetItem.name + "</b>.");
                }

                // not unique items
                if (otherItem.GetItem.unique)
                {
                    acidItem.Delete();
                    return("The <b>" + acidItem.GetItem.name + "</b> drips off the <b>" + otherItem.GetItem.name + "</b> leaving it completely unmarred. Fascinating.");
                }

                // dissolves whatever
                acidItem.Delete();
                otherItem.Delete();
                return("You immersed the <b>" + otherItem.GetItem.name + "</b> in the <b>" + acidItem.GetItem.name + "</b> and it completely dissolves.");
            }

            // normal research tree construction
            if (bothItems == "electronics,sentience")
            {
                if (player.GetTeam.TechLevel < 1)
                {
                    return(InsufficientTech(combinedItems));
                }
                combinedItems[0].Delete();
                combinedItems[1].Delete();
                PlayerItem newItem = player.AddItem("stabilizer");
                return("The <b>" + combinedItems[1].GetItem.name + "</b> fuses with some of the <b>" + combinedItems[0].GetItem.name + "</b> and creates an <b>" + newItem.GetItem.name + "</b>.");
            }

            if (bothItems == "electronics,essence")
            {
                if (player.GetTeam.TechLevel < 1)
                {
                    return(InsufficientTech(combinedItems));
                }
                combinedItems[0].Delete();
                combinedItems[1].Delete();
                PlayerItem newItem = player.AddItem("chronotons");
                return("The <b>" + combinedItems[1].GetItem.name + "</b> absorbs some of the <b>" + combinedItems[0].GetItem.name + "</b> and creates a <b>" + newItem.GetItem.name + "</b>.");
            }

            if (bothItems == "electronics,photonic")
            {
                if (player.GetTeam.TechLevel < 1)
                {
                    return(InsufficientTech(combinedItems));
                }
                combinedItems[0].Delete();
                combinedItems[1].Delete();
                PlayerItem newItem = player.AddItem("fluxcapacitor");
                return("You enhance the <b>" + combinedItems[1].GetItem.name + "</b> with some <b>" + combinedItems[0].GetItem.name + "</b> and assemble a <b>" + newItem.GetItem.name + "</b>.");
            }

            if (bothItems == "essence,photonic")
            {
                if (player.GetTeam.TechLevel < 1)
                {
                    return(InsufficientTech(combinedItems));
                }
                combinedItems[0].Delete();
                combinedItems[1].Delete();
                PlayerItem newItem = player.AddItem("separator");
                return("You route the output of the <b>" + combinedItems[1].GetItem.name + "</b> through the <b>" + combinedItems[0].GetItem.name + "</b> and devise a make-shift <b>" + newItem.GetItem.name + "</b>.");
            }

            // second level research
            if (bothItems == "albumen,stabilizer")
            {
                if (player.GetTeam.TechLevel < 2)
                {
                    return(InsufficientTech(combinedItems));
                }
                combinedItems[0].Delete();
                combinedItems[1].Delete();
                PlayerItem newItem = player.AddItem("converter");
                Newsfeed.Create("<b>" + player.GetTeam.name + "</b> makes great strides in developing the strange alien technology.", Newsfeed.Context.success);
                return("You inject the <b>" + combinedItems[0].GetItem.name + "</b> into the <b>" + combinedItems[1].GetItem.name + "</b> and invent an <b>" + newItem.GetItem.name + "</b>.");
            }

            if (bothItems == "albumen,chronotons")
            {
                if (player.GetTeam.TechLevel < 2)
                {
                    return(InsufficientTech(combinedItems));
                }
                combinedItems[0].Delete();
                combinedItems[1].Delete();
                PlayerItem newItem = player.AddItem("manifold");
                Newsfeed.Create("<b>" + player.GetTeam.name + "</b> continues to uncover the secrets of the strange alien technology.", Newsfeed.Context.success);
                return("You integrate the <b>" + combinedItems[0].GetItem.name + "</b> with the <b>" + combinedItems[1].GetItem.name + "</b> and realize you now have a <b>" + newItem.GetItem.name + "</b>.");
            }

            if (bothItems == "fluxcapacitor,separator")
            {
                if (player.GetTeam.TechLevel < 2)
                {
                    return(InsufficientTech(combinedItems));
                }
                combinedItems[0].Delete();
                combinedItems[1].Delete();
                PlayerItem newItem = player.AddItem("compensator");
                Newsfeed.Create("<b>" + player.GetTeam.name + "</b> publishes ground-breaking paper detailing the strange alien technology.", Newsfeed.Context.success);
                return("You hurridly tape the <b>" + combinedItems[0].GetItem.name + "</b> to the front of the <b>" + combinedItems[1].GetItem.name + "</b> because you need a <b>" + newItem.GetItem.name + "</b>.");
            }

            // generic nothing event
            return("You tried to combine <b>" + combinedItems[0].GetItem.name + "</b> with <b>" + combinedItems[1].GetItem.name + "</b>, but nothing happened.");
        }