Exemplo n.º 1
0
 public ScriptManager(SymbolResolver resolver, bool enableDebug)
 {
     DebugEnabled = enableDebug;
     Console.WriteLine("Initializing ScriptManager");
     Resolver          = resolver;
     luaInterface      = resolver.Resolve <LuaInterface>("?LUA_INTERFACE@ScriptManager@sgg@@2ULua@@A");
     enableMessageHook = resolver.Resolve <bool>("?EnableLuaMessageHook@ConfigOptions@sgg@@2_NA");
     l_msghandler      = resolver.Resolve("l_msghandler");
     l_panic           = resolver.Resolve("l_panic");
     lua = new Lua(resolver, luaInterface);
     if (CustomLuaRuntime)
     {
         customRuntime = new CustomLuaRuntimeManager();
         customRuntime.Init(resolver, luaInterface, l_msghandler, l_panic, enableMessageHook);
     }
 }
Exemplo n.º 2
0
 private unsafe void OpenLua(LuaInterface *luaInterface, IntPtr l_msghandler, IntPtr l_panic, bool *enableMessageHook)
 {
     Console.WriteLine($"Opening lua. Message hooks enabled={*enableMessageHook}");
     luaInterface->state     = CustomLuaRuntimeManager.luaL_newstate();
     luaInterface->destroyed = false;
     if (!*enableMessageHook)
     {
         LuaBindings.luaL_openlibs(luaInterface->state);
     }
     else
     {
         LuaBindings.lua_pushcclosure(luaInterface->state, l_msghandler, 0);
         var top = LuaBindings.lua_gettop(luaInterface->state);
         luaInterface->msghander = top;
         LuaBindings.lua_atpanic(luaInterface->state, l_panic);
         LuaBindings.luaL_openlibs(luaInterface->state);
         LuaBindings.luaopen_debug(luaInterface->state);
     }
 }