Exemplo n.º 1
0
        public static void SendPlayerPermissions(int playerNumber)
        {
            if (Network.NetworkMode == NetworkMode.Server)
            {
                WriteHeader(MessageType.SetPlayerGroup);
                HEROsModPlayer player = Network.Players[playerNumber];
                Group          group  = player.Group;
                Writer.Write(group.Name);
                Writer.Write(group.ID);
                Writer.Write(group.IsAdmin);
                byte[] permissions = group.ExportPermissions();
                //if(CTF.CaptureTheFlag.GameInProgress)
                //{
                //    permissions = Network.CTFGroup.ExportPermissions();
                //}
                Writer.Write(permissions.Length);
                Writer.Write(permissions);
                Network.SendDataToPlayer(playerNumber);

                if (group.IsAdmin)
                {
                    GeneralMessages.SendRegisteredUsersToPlayer(playerNumber);
                }
            }
        }
Exemplo n.º 2
0
        public static void ProcessRegistrationRequest(string username, string password, int playerNumber)
        {
            DatabaseController.RegistrationResult regResult = DatabaseController.Register(username, password);
            switch (regResult)
            {
            case DatabaseController.RegistrationResult.Sucess:
                Network.SendTextToPlayer("You have successfully registered.  Please login.", playerNumber);
                for (int i = 0; i < Network.Players.Length; i++)
                {
                    HEROsModPlayer player = Network.Players[i];
                    if (player.ServerInstance.IsActive && player.Group.IsAdmin)
                    {
                        GeneralMessages.SendRegisteredUsersToPlayer(i);
                    }
                }
                break;

            case DatabaseController.RegistrationResult.UsernameTaken:
                Network.SendTextToPlayer("This username has already been taken.", playerNumber);
                break;

            case DatabaseController.RegistrationResult.Error:
                Network.SendTextToPlayer("An error occured when trying to register.", playerNumber);
                break;
            }
        }
Exemplo n.º 3
0
        private static void ProcessSetOfflinePlayerGroupRequest(ref BinaryReader reader, int playerNumber)
        {
            if (Network.Players[playerNumber].Group.IsAdmin)
            {
                int id      = reader.ReadInt32();
                int groupID = reader.ReadInt32();

                //Network.Players[id].Group = Network.GetGroupByID(groupID);
                //SendPlayerPermissions(id);
                DatabaseController.SetPlayerGroup(id, groupID);
                for (int i = 0; i < Network.Players.Length; i++)
                {
                    HEROsModPlayer player = Network.Players[i];
                    if (player.ServerInstance.IsActive && player.Group.IsAdmin)
                    {
                        GeneralMessages.SendRegisteredUsersToPlayer(i);
                    }
                }
                //GeneralMessages.SendRegisteredUsersToPlayer(playerNumber);
            }
        }