public static void DestroyHActor(HActor hActor) { var gameObject = hActor.GameObject; HEvents <DestroyedGameObject> .AddEvent(new DestroyedGameObject(gameObject, hActor)); HCleanUp.Destroy(hActor); }
public static HActor AddHActor(GameObject gameObject) { HActor hActor = new HActor(); hActor.GameObject = gameObject; hActor.CreateMask(); HActors.hActors.Add(hActor); HEvents <AddedGameObject> .AddEvent(new AddedGameObject(gameObject, hActor)); return(hActor); }
public static bool DestroyComponent <C>(HActor hActor) where C : HComponent { C component = null; if (!hActor.TryGetComponents <C>(out component)) { return(false); } HEvents <DestroyedComponent <C> > .AddEvent(new DestroyedComponent <C>(component, hActor)); HCleanUp <C> .Destroy(hActor, component); return(true); }
public static C AddHComponent <C>(HActor hActor) where C : HComponent { C component = null; if (!hActor.TryGetComponents <C>(out component)) { component = Activator.CreateInstance <C>(); hActor.mask[HComponentIDs.Get(typeof(C))] = true; hActor.hComponents[typeof(C)] = component; //HSystems.Insert(hActor); HEvents <AddedComponent <C> > .AddEvent(new AddedComponent <C>(component, hActor)); } return(component); }
public AddedGameObject(GameObject gameObject, HActor hActor) { this.gameObject = gameObject; this.hActor = hActor; }
public DestroyedGameObject(GameObject gameObject, HActor hActor) { this.gameObject = gameObject; this.hActor = hActor; }
public void RemoveBundle(HActor hActor) { rootBundles.Remove(hActor); }
public abstract bool CreateBundle(HActor hActor);
protected bool CanUpdate(HActor hActor) { var comparisonMask = new BitMask(hActor.mask).And(_mask); return(comparisonMask == _mask); }
public static void Destroy(HActor hActor) { hActor.hComponents.Clear(); _destroyedGameObjects.Add(hActor.GameObject); }