public static (bool success, string reason) TryToLoadLocalization(LocaleConfig config, string language) { var gswLocalization = new FileInfo("scripts/GSW2/GSW2Localization.csv"); var scriptsLocalization = new FileInfo("scripts/GSW2Localization.csv"); if (!gswLocalization.Exists && !scriptsLocalization.Exists) { return(false, "Localization file was not found"); } var doc = gswLocalization.Exists ? gswLocalization : scriptsLocalization; try { LoadLocalization(config, language, doc.OpenRead()); } catch (Exception e) { FillWithDefaultValues(config); return(false, e.Message); } return(true, null); }
private static void LoadLocalization(LocaleConfig config, string language, Stream stream) { var manager = new LocalizationManager(stream); manager.SetLanguage(language); config.HelmetSavedYourHead = manager.GetWord("HelmetSavedYourHead"); config.ArmorSavedYourChest = manager.GetWord("ArmorSavedYourChest"); config.ArmorSavedYourLowerBody = manager.GetWord("ArmorSavedYourLowerBody"); config.ArmorPenetrated = manager.GetWord("ArmorPenetrated"); config.BodyPartHead = manager.GetWord("BodyPartHead"); config.BodyPartNeck = manager.GetWord("BodyPartNeck"); config.BodyPartChest = manager.GetWord("BodyPartChest"); config.BodyPartLowerBody = manager.GetWord("BodyPartLowerBody"); config.BodyPartArm = manager.GetWord("BodyPartArm"); config.BodyPartLeg = manager.GetWord("BodyPartLeg"); config.GrazeWound = manager.GetWord("GrazeWound"); config.GrazeGswOn = manager.GetWord("GrazeGswOn"); config.FleshGswOn = manager.GetWord("FleshGswOn"); config.PenetratingGswOn = manager.GetWord("PenetratingGswOn"); config.PerforatingGswOn = manager.GetWord("PerforatingGswOn"); config.AvulsiveGswOn = manager.GetWord("AvulsiveGswOn"); config.HeavyBrainDamage = manager.GetWord("HeavyBrainDamage"); config.BulletFlyThroughYourHead = manager.GetWord("BulletFlyThroughYourHead"); config.BulletTornApartYourBrain = manager.GetWord("BulletTornApartYourBrain"); config.LightBruise = manager.GetWord("LightBruise"); config.LightBruiseOn = manager.GetWord("LightBruiseOn"); config.MediumBruiseOn = manager.GetWord("MediumBruiseOn"); config.HeavyBruiseOn = manager.GetWord("HeavyBruiseOn"); config.AbrazionWoundOn = manager.GetWord("AbrazionWoundOn"); config.WindedFromImpact = manager.GetWord("WindedFromImpact"); config.IncisionWoundOn = manager.GetWord("IncisionWoundOn"); config.LacerationWoundOn = manager.GetWord("LacerationWoundOn"); config.StabWoundOn = manager.GetWord("StabWoundOn"); config.BodyBlown = manager.GetWord("BodyBlown"); config.HeadBlown = manager.GetWord("HeadBlown"); config.NeckBlown = manager.GetWord("NeckBlown"); config.ChestBlown = manager.GetWord("ChestBlown"); config.LowerBodyBlown = manager.GetWord("LowerBodyBlown"); config.ArmBlown = manager.GetWord("ArmBlown"); config.LegBlown = manager.GetWord("LegBlown"); config.Blackout = manager.GetWord("Blackout"); config.BleedingInHead = manager.GetWord("BleedingInHead"); config.TraumaticBrainInjury = manager.GetWord("TraumaticBrainInjury"); config.BrokenNeck = manager.GetWord("BrokenNeck"); config.Health = manager.GetWord("Health"); config.YouAreDead = manager.GetWord("YouAreDead"); config.Pain = manager.GetWord("Pain"); config.ArmorLooksGreat = manager.GetWord("ArmorLooksGreat"); config.ScratchesOnArmor = manager.GetWord("ScratchesOnArmor"); config.DentsOnArmor = manager.GetWord("DentsOnArmor"); config.ArmorLooksAwful = manager.GetWord("ArmorLooksAwful"); config.Crits = manager.GetWord("Crits"); config.NervesCrit = manager.GetWord("NervesCrit"); config.HeartCrit = manager.GetWord("HeartCrit"); config.LungsCrit = manager.GetWord("LungsCrit"); config.StomachCrit = manager.GetWord("StomachCrit"); config.GutsCrit = manager.GetWord("GutsCrit"); config.ArmsCrit = manager.GetWord("ArmsCrit"); config.LegsCrit = manager.GetWord("LegsCrit"); config.Wounds = manager.GetWord("Wounds"); config.DontHaveMoneyForHelmet = manager.GetWord("DontHaveMoneyForHelmet"); config.InternalBleeding = manager.GetWord("InternalBleeding"); config.SeveredArtery = manager.GetWord("SeveredArtery"); config.SeveredArteryMessage = manager.GetWord("SeveredArteryMessage"); config.PlayerNervesCritMessage = manager.GetWord("PlayerNervesCritMessage"); config.ManNervesCritMessage = manager.GetWord("ManNervesCritMessage"); config.WomanNervesCritMessage = manager.GetWord("WomanNervesCritMessage"); config.PlayerHeartCritMessage = manager.GetWord("PlayerHeartCritMessage"); config.ManHeartCritMessage = manager.GetWord("ManHeartCritMessage"); config.WomanHeartCritMessage = manager.GetWord("WomanHeartCritMessage"); config.PlayerLungsCritMessage = manager.GetWord("PlayerLungsCritMessage"); config.ManLungsCritMessage = manager.GetWord("ManLungsCritMessage"); config.WomanLungsCritMessage = manager.GetWord("WomanLungsCritMessage"); config.PlayerStomachCritMessage = manager.GetWord("PlayerStomachCritMessage"); config.ManStomachCritMessage = manager.GetWord("ManStomachCritMessage"); config.WomanStomachCritMessage = manager.GetWord("WomanStomachCritMessage"); config.PlayerGutsCritMessage = manager.GetWord("PlayerGutsCritMessage"); config.ManGutsCritMessage = manager.GetWord("ManGutsCritMessage"); config.WomanGutsCritMessage = manager.GetWord("WomanGutsCritMessage"); config.PlayerArmsCritMessage = manager.GetWord("PlayerArmsCritMessage"); config.ManArmsCritMessage = manager.GetWord("ManArmsCritMessage"); config.WomanArmsCritMessage = manager.GetWord("WomanArmsCritMessage"); config.PlayerLegsCritMessage = manager.GetWord("PlayerLegsCritMessage"); config.ManLegsCritMessage = manager.GetWord("ManLegsCritMessage"); config.WomanLegsCritMessage = manager.GetWord("WomanLegsCritMessage"); config.UnbearablePainMessage = manager.GetWord("UnbearablePainMessage"); config.AddingRange = manager.GetWord("AddingRange"); config.RemovingRange = manager.GetWord("RemovingRange"); config.ThanksForUsing = manager.GetWord("ThanksForUsing"); config.GswStopped = manager.GetWord("GswStopped"); config.GswIsPaused = manager.GetWord("GswIsPaused"); config.GswIsWorking = manager.GetWord("GswIsWorking"); config.AlreadyBandaging = manager.GetWord("AlreadyBandaging"); config.DontHaveMoneyForBandage = manager.GetWord("DontHaveMoneyForBandage"); config.YouTryToBandage = manager.GetWord("YouTryToBandage"); config.BandageFailed = manager.GetWord("BandageFailed"); config.BandageSuccess = manager.GetWord("BandageSuccess"); config.ArmorDestroyed = manager.GetWord("ArmorDestroyed"); config.LocalizationAuthor = manager.GetWord("TranslationAuthor"); }
private static void FillWithDefaultValues(LocaleConfig config) { config.HelmetSavedYourHead = "Your helmet saved your head"; config.ArmorSavedYourChest = "Your body armor has protected you from a chest injury"; config.ArmorSavedYourLowerBody = "Your body armor has protected you from a lower body injury"; config.ArmorPenetrated = "Your armor was penetrated"; config.BodyPartHead = "head"; config.BodyPartNeck = "neck"; config.BodyPartChest = "chest"; config.BodyPartLowerBody = "lower body"; config.BodyPartArm = "arm"; config.BodyPartLeg = "leg"; config.GrazeWound = "Graze wound"; config.GrazeGswOn = "Graze GSW on"; config.FleshGswOn = "Flesh GSW on"; config.PenetratingGswOn = "Penetrating GSW on"; config.PerforatingGswOn = "Perforating GSW on"; config.AvulsiveGswOn = "Avulsive GSW on"; config.HeavyBrainDamage = "Heavy brain damage"; config.BulletFlyThroughYourHead = "A bullet has penetrated your skull"; config.BulletTornApartYourBrain = "A bullet has fractured your skull"; config.LightBruise = "Light bruise"; config.LightBruiseOn = "Light bruise on"; config.MediumBruiseOn = "Medium bruise on"; config.HeavyBruiseOn = "Heavy bruise on"; config.AbrazionWoundOn = "Abrasion wound on"; config.WindedFromImpact = "Winded from impact"; config.IncisionWoundOn = "Incision wound on"; config.LacerationWoundOn = "Laceration wound on"; config.StabWoundOn = "Stab wound on"; config.BodyBlown = "Body blown"; config.HeadBlown = "Head blown"; config.NeckBlown = "Neck blown"; config.ChestBlown = "Chest blown"; config.LowerBodyBlown = "Lower body blown"; config.ArmBlown = "Arm blown"; config.LegBlown = "Leg blown"; config.Blackout = "Blackout possible"; config.BleedingInHead = "Intracranial bleeding"; config.TraumaticBrainInjury = "Traumatic brain injury"; config.BrokenNeck = "Damage to cervical vertebrae"; config.Health = "Health"; config.YouAreDead = "You are dead!"; config.Pain = "Pain"; config.ArmorLooksGreat = "Your armor appears undamaged"; config.ScratchesOnArmor = "Some plates of your armor is broken"; config.DentsOnArmor = "Your armor is noticeably damaged"; config.ArmorLooksAwful = "Your body armor is practically useless"; config.Crits = "Critical damaged"; config.NervesCrit = "nerves"; config.HeartCrit = "heart"; config.LungsCrit = "lungs"; config.StomachCrit = "stomach"; config.GutsCrit = "guts"; config.ArmsCrit = "arms"; config.LegsCrit = "legs"; config.Wounds = "Wounds"; config.DontHaveMoneyForHelmet = "Insufficient funds to purchase a helmet"; config.InternalBleeding = "Internal bleeding"; config.SeveredArtery = "Punctured artery"; config.SeveredArteryMessage = "An artery was severed"; config.PlayerNervesCritMessage = "You can't feel your limbs"; config.ManNervesCritMessage = "He looks like his spine was damaged"; config.WomanNervesCritMessage = "She looks like her spine was damaged"; config.PlayerHeartCritMessage = "You feel like life is leaving you"; config.ManHeartCritMessage = "He coughs up blood"; config.WomanHeartCritMessage = "She coughs up blood"; config.PlayerLungsCritMessage = "You cough up blood"; config.ManLungsCritMessage = "He coughs up blood"; config.WomanLungsCritMessage = "She coughs up blood"; config.PlayerStomachCritMessage = "You feel yourself very sick"; config.ManStomachCritMessage = "He looks very sick"; config.WomanStomachCritMessage = "She looks very sick"; config.PlayerGutsCritMessage = "You can see your guts"; config.ManGutsCritMessage = "He looks very sick"; config.WomanGutsCritMessage = "She looks very sick"; config.PlayerArmsCritMessage = "You feel awful pain in your arm"; config.ManArmsCritMessage = "His arm looks broken"; config.WomanArmsCritMessage = "Her arm looks broken"; config.PlayerLegsCritMessage = "You feel awful pain in your leg"; config.ManLegsCritMessage = "His leg looks broken"; config.WomanLegsCritMessage = "Her leg looks broken"; config.UnbearablePainMessage = "You lose consciousness from the overwhelming pain"; config.AddingRange = "Increasing range"; config.RemovingRange = "Decreasing range"; config.ThanksForUsing = "Thanks for using"; config.GswStopped = "GSW2 operations have ended :("; config.GswIsPaused = "GSW2 is paused"; config.GswIsWorking = "GSW2 is working"; config.AlreadyBandaging = "You're already bandaging yourself"; config.DontHaveMoneyForBandage = "You don't have enough money for a bandage"; config.YouTryToBandage = "You try to bandage self. You need to stand still for {0} seconds!"; config.BandageFailed = "Bandaging has failed. You need to stand still to apply a bandage!"; config.BandageSuccess = "You applied bandage to {0}"; config.ArmorDestroyed = "Your armor falls apart"; config.PainShockDeath = "You have died of shock"; config.LocalizationAuthor = "~r~SH42913"; }