Exemplo n.º 1
0
        void CheckShipsForTarget(ref AiTarget target, ShipLevelComponent level, ShipViewComponent view,
                                 GroupsEnumerable <ShipLevelComponent, ShipViewComponent> allShips)
        {
            // Check ships.
            var minDistance     = 10f; // todo: get number from ship definition.
            var closestTarget   = new EGID();
            var closestPosition = uint2.zero;

            foreach (var((shipLevels, shipViews, count), group) in allShips)
            {
                for (var i = 0; i < count; i++)
                {
                    var otherView  = shipViews[i];
                    var otherLevel = shipLevels[i];
                    // We only care about ships we can sink so the level must be below ours.
                    if (otherLevel.Level >= level.Level)
                    {
                        continue;
                    }

                    var distance = math.distance(otherView.Transform.Position, view.Transform.Position);
                    if (distance < minDistance)
                    {
                        closestTarget   = otherView.ID;
                        closestPosition = _gridUtils.WorldToCellPosition(otherView.Transform.Position.xy);
                        minDistance     = distance;
                    }
                }
            }
            // Check if we have already have a target
            target.Locator  = entitiesDB.GetLocator(closestTarget);
            target.Position = closestPosition;
        }
Exemplo n.º 2
0
        void CheckCoinsForTarget(ref AiTarget target, ShipViewComponent view, EntityCollection <CoinViewComponent> allCoins)
        {
            // Check ships.
            var minDistance     = 15f; // todo: get number from ship definition.
            var closestCoinId   = new EGID();
            var closestPosition = uint2.zero;

            foreach (var coinView in allCoins)
            {
                var distance = math.distance(coinView.Transform.Position, view.Transform.Position);
                if (distance < minDistance)
                {
                    closestCoinId   = coinView.ID;
                    closestPosition = _gridUtils.WorldToCellPosition(coinView.Transform.Position.xy);
                    minDistance     = distance;
                }
            }
            // Better to do it only once since there is a double indirection here.
            target.Locator  = entitiesDB.GetLocator(closestCoinId);
            target.Position = closestPosition;
        }