/// <summary> /// 将棋盤上での検索 /// </summary> /// <param name="srcAll">候補マス</param> /// <param name="komas"></param> /// <returns></returns> public static bool Hit_JfugoParser( Playerside pside, PieceType syurui, SySet <SyElement> srcAll, KifuTree kifu, out Finger foundKoma) { SkyConst src_Sky = kifu.CurNode.Value.ToKyokumenConst; bool hit = false; foundKoma = Fingers.Error_1; foreach (Basho masu1 in srcAll.Elements)//筋・段。(先後、種類は入っていません) { foreach (Finger koma1 in Finger_Honshogi.Items_KomaOnly) { RO_Star_Koma koma2 = Util_Koma.AsKoma(src_Sky.StarlightIndexOf(koma1).Now); if (pside == koma2.Pside && Okiba.ShogiBan == Util_Masu.GetOkiba(koma2.Masu) && KomaSyurui14Array.Matches(syurui, Haiyaku184Array.Syurui(koma2.Haiyaku)) && masu1 == koma2.Masu ) { // 候補マスにいた //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> hit = true; foundKoma = koma1; break; } } } return(hit); }